Difference between revisions of "Potion of lignification"
m |
Patrick2011b (talk | contribs) m (bump) |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
{{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}} | {{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}} | ||
Line 9: | Line 9: | ||
}} | }} | ||
− | Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, | + | Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, your [[armour]] is melded, [[EV]] is reduced to almost nothing, and you cannot move, [[blink]], or [[teleport]]. However, Tree Form grants significant HP, natural defenses, and plant resistances (rPois, immune to [[pain]] and [[torment]]). You ''can'' wield weapons, cast spells, and do other sorts of actions. |
− | [[Ghoul]]s and bloodless [[vampires]] are unaffected, while followers of [[Zin]] incur [[piety]] loss and [[penance]] if they knowingly drink this potion | + | [[Ghoul]]s and bloodless [[vampires]] are unaffected, while followers of [[Zin]] incur [[piety]] loss and [[penance]] if they knowingly drink this potion. |
==Strategy== | ==Strategy== | ||
− | Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like [[killer bee]]s. In the extended game, immunity to [[torment]] | + | Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like [[killer bee]]s. In the extended portions of the game, immunity to [[torment]] give it a dedicated use against enemies like [[curse toe]]s. It's especially good in [[the Tomb]], avoiding [[death curse]]s as well as the ever-common [[dispersal trap]]s. |
− | Species with armour restrictions ([[Felid]]s, [[Octopode]]s, oddly-[[size]]d species) will enjoy the AC for a greater amount of time. | + | Species with armour restrictions ([[Felid]]s, [[Octopode]]s, oddly-[[size]]d species) will enjoy the AC for a greater amount of time. [[Troll]]s have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out [[hydra]]s. |
− | Of course, this comes at | + | Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, to prevent being swarmed if/when new enemies show up. If you don't have a ranged attack, ranged enemies can strike you from impunity. A [[potion of cancellation]] will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully. |
===Tips & Tricks=== | ===Tips & Tricks=== | ||
*A [[potion of attraction]] will force reaching/ranged enemies, such as polearm wielding [[Gnoll (monster)|gnolls]], to come closer. | *A [[potion of attraction]] will force reaching/ranged enemies, such as polearm wielding [[Gnoll (monster)|gnolls]], to come closer. | ||
+ | *A [[scroll of torment]] can be very powerful, given your immunity in Tree Form. | ||
*The inability to move also gives immunity to enemies that shove you around ([[wind drake]]s, [[swamp worm]]s, monsters with [[Force Lance]], [[Roxanne]]). | *The inability to move also gives immunity to enemies that shove you around ([[wind drake]]s, [[swamp worm]]s, monsters with [[Force Lance]], [[Roxanne]]). | ||
*Tree Form will negate the attack penalties of standing in [[shallow water]]. | *Tree Form will negate the attack penalties of standing in [[shallow water]]. | ||
− | *Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. | + | *Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. For example, if you were a [[formicid]], quaffing the potion to fight an invisible enemy might be counter-productive, since you will lose your [[Good_mutations#Antennae|Antennae]] which allowed you to see invisible. |
==History== | ==History== |
Latest revision as of 04:53, 24 January 2024
A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport. |
Quaffing a potion of lignification transforms you into Tree Form for a little while. As a tree, your armour is melded, EV is reduced to almost nothing, and you cannot move, blink, or teleport. However, Tree Form grants significant HP, natural defenses, and plant resistances (rPois, immune to pain and torment). You can wield weapons, cast spells, and do other sorts of actions.
Ghouls and bloodless vampires are unaffected, while followers of Zin incur piety loss and penance if they knowingly drink this potion.
Strategy
Lignification is great at both the beginning and end of an adventure. Early on, the high AC, rPois, and unarmed branch attacks make it very useful for defeating tough and/or poisonous monsters like killer bees. In the extended portions of the game, immunity to torment give it a dedicated use against enemies like curse toes. It's especially good in the Tomb, avoiding death curses as well as the ever-common dispersal traps.
Species with armour restrictions (Felids, Octopodes, oddly-sized species) will enjoy the AC for a greater amount of time. Trolls have a special use for Tree Form, as its high AC and boosted, non-chopping unarmed attacks are perfect for taking out hydras.
Of course, this comes at a major cost - the complete lack of movement and teleportation - which should not be taken lightly. Hallways are as important as ever, to prevent being swarmed if/when new enemies show up. If you don't have a ranged attack, ranged enemies can strike you from impunity. A potion of cancellation will let you end Tree Form early, but such potions are rare and valuable; choose when to enter Tree Form carefully.
Tips & Tricks
- A potion of attraction will force reaching/ranged enemies, such as polearm wielding gnolls, to come closer.
- A scroll of torment can be very powerful, given your immunity in Tree Form.
- The inability to move also gives immunity to enemies that shove you around (wind drakes, swamp worms, monsters with Force Lance, Roxanne).
- Tree Form will negate the attack penalties of standing in shallow water.
- Keep in mind that transforming into Tree Form will suppress the innate abilities associated with your original species, leading to possibily unexpected results. For example, if you were a formicid, quaffing the potion to fight an invisible enemy might be counter-productive, since you will lose your Antennae which allowed you to see invisible.
History
- Prior to 0.28, plants, including players in treeform, gave rN+++.
- Prior to 0.27, treeform gave you 48% GDR (instead of AC determining it).
- Prior to 0.24, vampires below full were unaffected.
- Prior to 0.15, you could not quaff potions, eat, or speak while in Tree Form.
- Potions of lignification were added in 0.14, replacing potions of slowing.
Potions |
---|
Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |