Difference between revisions of "Wand of light"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of light
 
  |name = Wand of light
 
  |cost = ?
 
  |cost = ?
}}{{flavour|A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly.}}
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}}
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{{flavour|A magical device which fires a ray of searing light, injuring and blinding those struck. Only living, demonic, and angelic monsters can be blinded. Tougher monsters will recover their vision more quickly.}}
  
The '''wand of light''' fires a powerful ray of light which [[blind]]s enemies. If it hits the player, it has a 1/3 chance of [[confuse|confusing]] them for 2-3 turns<ref>{{source ref|0.29.1|beam.cc|3934}}</ref>.
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The '''wand of light''' fires a powerful, somewhat inaccurate, ray of light which [[blind]]s enemies. It can pierce through monsters like a bolt.
  
It functions similarly to the [[wand of acid]] and [[wand of quicksilver]] as an attack wand. Only one of these three "beam" wands may exist in any given game.
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Players will deal <code>4d(5.5 + 10.5 * [[Evocations]]/20)</code> untyped damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1424}}<br>Specifically, you'll deal <code>4d(13/4 + 3 * pow/20)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.31.0|evoke.cc|189}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> Players have a [[to-hit]] of <code>10.6 + (3.5 * Evocations)/25</code>.<ref>{{source ref|0.31.0|zap-data.h|1425}}</ref>
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Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.31.0|zap-data.h|1426}}</ref>
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When the wand damages a valid monster, it has a 100% chance to blind it for <code>54/[[HD]] to 2 * 54/HD</code> turns (min. 1-2 turns).<ref>{{source ref|0.31.0|beam.cc|4883}}</ref> [[Nonliving]], [[holiness#Plant|plant]], and [[undead]] holiness monsters cannot be blinded, and a few others are [[:Category:Unblindable|immune]]. If it deals damage to the player, it has a 1/3 chance of [[confuse|confusing]] them for 2-3 turns instead.<ref>{{source ref|0.31.0|beam.cc|4050}}</ref>
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It is [[alternate items|mutually exclusive]] with the [[wand of acid]] and [[wand of quicksilver]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
The wand might be useful for [[stab]]bers, since it can blind almost any monster, including [[orbs of fire]]. Note that several monsters are completely [[:Category:Unblindable|immune to blinding]], which is mentioned in their in-game description.
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Wands of light inflict strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as [[invisible]] (even with [[see invisible]]), it'll make them less likely to hit or use abilities. Thus, it is valuable as both an offensive and defensive tool.
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Light can be especially useful for [[stab]]bers, since it can blind monsters regardless of their HD or willpower. It can't blind [[orbs of fire]], but it can blind [[pandemonium lord]]s and other types of tough opponents.
  
 
==History==
 
==History==
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{{CBA|0.32|players will be blinded instead of confused when damaged by a wand of light.}}
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*Piror to [[0.31]], wands of light could blind [[nonliving]] and [[undead]] monsters.
 
*The wand of light was added in [[0.29]].
 
*The wand of light was added in [[0.29]].
  

Latest revision as of 05:20, 21 June 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of light
Icon Wand of light.png
A magical device which fires a ray of searing light, injuring and blinding those struck. Only living, demonic, and angelic monsters can be blinded. Tougher monsters will recover their vision more quickly.

The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies. It can pierce through monsters like a bolt.

Players will deal 4d(5.5 + 10.5 * Evocations/20) untyped damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25.[2]

Monsters will deal 3d(7 + (30 + HD)/12) damage with this wand.[3]

When the wand damages a valid monster, it has a 100% chance to blind it for 54/HD to 2 * 54/HD turns (min. 1-2 turns).[4] Nonliving, plant, and undead holiness monsters cannot be blinded, and a few others are immune. If it deals damage to the player, it has a 1/3 chance of confusing them for 2-3 turns instead.[5]

It is mutually exclusive with the wand of acid and wand of quicksilver.

Tips & Tricks

Wands of light inflict strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as invisible (even with see invisible), it'll make them less likely to hit or use abilities. Thus, it is valuable as both an offensive and defensive tool.

Light can be especially useful for stabbers, since it can blind monsters regardless of their HD or willpower. It can't blind orbs of fire, but it can blind pandemonium lords and other types of tough opponents.

History

  • In 0.32, players will be blinded instead of confused when damaged by a wand of light.
  • Piror to 0.31, wands of light could blind nonliving and undead monsters.
  • The wand of light was added in 0.29.

References

  1. zap-data.h:1424 (0.31.0)
    Specifically, you'll deal 4d(13/4 + 3 * pow/20) damage, for pow = 15 + 3.5 * Evocations (evoke.cc:189 (0.31.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
  2. zap-data.h:1425 (0.31.0)
  3. zap-data.h:1426 (0.31.0)
  4. beam.cc:4883 (0.31.0)
  5. beam.cc:4050 (0.31.0)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph