Difference between revisions of "Fireball"
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{{AttackSpell | {{AttackSpell | ||
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|maxdmg = 3d37 | |maxdmg = 3d37 | ||
|maxsp = 200 | |maxsp = 200 | ||
− | |range = | + | |range = 5 |
|target = Beam | |target = Beam | ||
|special = Explosion | |special = Explosion | ||
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− | '''Fireball''' is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding gout of fire at the targeted tile, dealing | + | '''Fireball''' is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding gout of fire at the targeted tile, dealing undodgeable [[fire]] damage to everything caught in the ensuing 3×3 explosion. This explosion can hit monsters outside your [[line of sight]]. |
==Strategy== | ==Strategy== | ||
− | + | Fireball is a good midgame attack spell. While it does less damage than [[Starburst]], Fireball always hits, can be fired an an angle, and has a lower spell level (thus, a lower MP cost). Since this spell ignores EV, it is great against annoying, hard-to-hit foes, like [[List of spriggans|spriggans]] or [[killer bee]]s. | |
If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight. | If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight. | ||
− | Fireball's | + | ===Tips & Tricks=== |
− | + | * Fireball's explosion can hit from a tile outside [[line of sight]]. While Fireball can't reach past the usual sight radius (even with [[Vehumet]] support), it can be used to hit targets around corners, or through [[fog]]. | |
− | + | * Firing it at an opponent in melee range can be dangerous. Try to aim at a tile behind the foe you're engaged with, or the fireball will hit you. | |
+ | : When fighting a single foe, aiming at a tile ''diagonal and behind'' the opponent will prevent you from being hit. See below for a diagram. | ||
+ | ......... ......... | ||
+ | ...###... ....###.. | ||
+ | ...#*#... ....#*#.. | ||
+ | ...##Y... ....Y##.. | ||
+ | ....@.... ....@.... | ||
+ | ......... .........<br> | ||
+ | * = tile to aim at | ||
==Monster Version== | ==Monster Version== | ||
Line 36: | Line 44: | ||
==History== | ==History== | ||
− | *Prior to [[0.20]], [[Delayed Fireball]] could be learned for only two spell levels if you had already learned Fireball | + | *Prior to [[0.20]], [[Delayed Fireball]] was a spell based on Fireball. It could be learned for only two spell levels if you had already learned regular Fireball. The spell had the same mechanics as regular Fireball, but could be stored for later use. |
Latest revision as of 18:15, 10 September 2023
Fireball | |
---|---|
Level | 5 |
School1 | Conjuration |
School2 | Fire |
Source(s) | Book of the Dragon Book of the Spheres |
Casting noise | 5 |
Spell noise | 15 |
Power Cap | 200 |
Range | 5 |
Flags | Dir or target, Needs tracer |
Hurls an explosive ball of fire. |
Spell Details | |
---|---|
Damage Formula | 3d(3.33+Power/6) fire |
Max Damage | 3d37 |
Max Power | 200 |
Range | 5 |
Targeting | Beam |
To-hit | |
Special | Explosion |
Fireball is a level 5 Conjurations/Fire Magic spell which launches an exploding gout of fire at the targeted tile, dealing undodgeable fire damage to everything caught in the ensuing 3×3 explosion. This explosion can hit monsters outside your line of sight.
Strategy
Fireball is a good midgame attack spell. While it does less damage than Starburst, Fireball always hits, can be fired an an angle, and has a lower spell level (thus, a lower MP cost). Since this spell ignores EV, it is great against annoying, hard-to-hit foes, like spriggans or killer bees.
If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight.
Tips & Tricks
- Fireball's explosion can hit from a tile outside line of sight. While Fireball can't reach past the usual sight radius (even with Vehumet support), it can be used to hit targets around corners, or through fog.
- Firing it at an opponent in melee range can be dangerous. Try to aim at a tile behind the foe you're engaged with, or the fireball will hit you.
- When fighting a single foe, aiming at a tile diagonal and behind the opponent will prevent you from being hit. See below for a diagram.
......... ......... ...###... ....###.. ...#*#... ....#*#.. ...##Y... ....Y##.. ....@.... ....@.... ......... .........
* = tile to aim at
Monster Version
The monster version functions similarly to the player version.
The following enemies cast Fireball:
- R Azrael (3d20 damage)
- 2 Balrug (3d23 damage)
- e Deep elf elementalist (3d23 damage)
- q Draconian scorcher (3d26 damage)
- R Efreet (3d15 damage)
- O Erolcha (3d14 damage)
- C Fire giant (3d26 damage)
- h Hell hog (3d20 damage)
- @ Margery (3d33 damage)
- p Occultist (3d21 damage)
- * Orb of fire (3d43 damage)
- D Serpent of Hell (Gehenna) (3d27 damage)
- p Wizard (monster) (3d19 damage)
History
- Prior to 0.20, Delayed Fireball was a spell based on Fireball. It could be learned for only two spell levels if you had already learned regular Fireball. The spell had the same mechanics as regular Fireball, but could be stored for later use.