Difference between revisions of "Unborn deep dwarf"

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{{obsolete}}
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{{monster
 
{{monster
 
|name=unborn deep dwarf
 
|name=unborn deep dwarf
|glyph={{white|q}}
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|glyph={{White|q}}
 
|tile=[[File:Unborn deep dwarf.png]]
 
|tile=[[File:Unborn deep dwarf.png]]
|flags={{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{No regenerate flag}}
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|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{No regenerate flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
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|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
|vulnerabilities={{Holy vulnerability}}
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|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=4
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=1340
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|xp=1339
 
|holiness={{Undead}}
 
|holiness={{Undead}}
 
|magic_resistance=117
 
|magic_resistance=117
|hp_range=62 - 89
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|hp_range=63-91
|avg_hp=75
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|avg_hp=77
 
|armour_class=2
 
|armour_class=2
 
|evasion=10
 
|evasion=10
|habitat=land
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|habitat=Land
|speed=10
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|speed= 10
 
|size={{Medium}}
 
|size={{Medium}}
|item_use={{Weapons armour}}
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=17 ({{Hit type}}: {{Plain flavour}})
 
|attack1=17 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
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|species=deep dwarf
 
|species=deep dwarf
 
}}
 
}}
''For a list of all deep dwarves, see [[List of deep dwarves]].''
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{{list of | deep dwarves}}
{{Flavour|This deep dwarf has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a peculiar dwarven fashion.}}
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{{Flavour|A deep dwarf that has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a peculiar dwarven fashion.}}
  
 
'''Unborn deep dwarves''' are strange dwarven [[lich]]es. They boast powerful [[Necromancy]] along with an extremely dangerous ability to reflect damage back at you. Like all deep dwarves, they do not regenerate health naturally.
 
'''Unborn deep dwarves''' are strange dwarven [[lich]]es. They boast powerful [[Necromancy]] along with an extremely dangerous ability to reflect damage back at you. Like all deep dwarves, they do not regenerate health naturally.
 
Spells: [[Dispel Undead]] (3d19), [[Agony]], [[Animate Dead]], [[Haunt]], [[Mirror Damage]]
 
  
 
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|slot6=[[Mirror Damage]]
 
|slot6=[[Mirror Damage]]
 
}}
 
}}
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{{clear}}
  
{{clear}}
 
 
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==Tips & tricks==
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==Tips & Tricks==
 
*Living characters facing unborn deep dwarves should definitely bring at least one rank of [[life protection]] to negate Agony. Undead characters can rely on summoned hordes to block the line of fire necessary for Dispel Undead to hit you. [[Abjuration]] can exorcise whatever horrible things Haunt surrounds you with. In the end, though, Mirror Damage is still the most dangerous spell they possess.
 
*Living characters facing unborn deep dwarves should definitely bring at least one rank of [[life protection]] to negate Agony. Undead characters can rely on summoned hordes to block the line of fire necessary for Dispel Undead to hit you. [[Abjuration]] can exorcise whatever horrible things Haunt surrounds you with. In the end, though, Mirror Damage is still the most dangerous spell they possess.
 
*As with the [[deep dwarf death knight]], when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white {{White|q}} to an alternating purple {{Magenta|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
 
*As with the [[deep dwarf death knight]], when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white {{White|q}} to an alternating purple {{Magenta|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
 
*When an unborn deep dwarf is reflecting damage, do not hit it with any big [[Conjurations]]. Even if it isn't reflecting damage, don't use any massive multi-turn spells like [[Ice Storm]], [[Fire Storm]], or [[Tornado]], as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
 
*When an unborn deep dwarf is reflecting damage, do not hit it with any big [[Conjurations]]. Even if it isn't reflecting damage, don't use any massive multi-turn spells like [[Ice Storm]], [[Fire Storm]], or [[Tornado]], as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
*Deep dwarf [[ziggurat]] levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategy ([[storm]] spells) extremely dangerous. [[Mr._K's_DEFE_example#Ziggurat_.231|This player journal]] contains an example of death by reflection.
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*Deep dwarf [[ziggurat]] levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategies extremely dangerous.
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==History==
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Unborn deep dwarves were replaced with [[unborn]] in [[0.13]].
  
 
[[Category:Dwarf]]
 
[[Category:Dwarf]]
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[[Category:Obsolete monsters]]

Latest revision as of 19:07, 3 September 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
unborn deep dwarf qUnborn deep dwarf.png
HP 63-91
HD 11
XP 1339
Speed 10
AC 2
EV 10
Will 117
Attack1 17 (hit: plain)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type dwarf, deep dwarf
Flags Actual spells
Speaks
No regenerate
Evil
Spellcaster

For a list of all deep dwarves, see list of deep dwarves.

A deep dwarf that has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a peculiar dwarven fashion.

Unborn deep dwarves are strange dwarven liches. They boast powerful Necromancy along with an extremely dangerous ability to reflect damage back at you. Like all deep dwarves, they do not regenerate health naturally.

Spells

Spell set
Slot1 Agony
Slot2 Dispel Undead (3d19)
Slot3 Mirror Damage
Slot4 Animate Dead
Slot5 Haunt
Slot6 Mirror Damage


Tips & Tricks

  • Living characters facing unborn deep dwarves should definitely bring at least one rank of life protection to negate Agony. Undead characters can rely on summoned hordes to block the line of fire necessary for Dispel Undead to hit you. Abjuration can exorcise whatever horrible things Haunt surrounds you with. In the end, though, Mirror Damage is still the most dangerous spell they possess.
  • As with the deep dwarf death knight, when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white q to an alternating purple q and grey q. You can also see if mirror damage is active by examining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
  • When an unborn deep dwarf is reflecting damage, do not hit it with any big Conjurations. Even if it isn't reflecting damage, don't use any massive multi-turn spells like Ice Storm, Fire Storm, or Tornado, as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
  • Deep dwarf ziggurat levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategies extremely dangerous.

History

Unborn deep dwarves were replaced with unborn in 0.13.