Difference between revisions of "Walking frostbound tome"
m |
m (clarify - living spells & silence) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
* [[Cold resistance]] definitely helps, though Iceblast ignores 50% of cold resistance. | * [[Cold resistance]] definitely helps, though Iceblast ignores 50% of cold resistance. | ||
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | * Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | ||
− | ** | + | ** You can attack a living spell, which will destroy it before it gets the chance to cast itself. Most types of AOE attacks can destroy a few spells while damaging the tome in the process. |
− | * [[Silence]] works on walking tomes, preventing them from | + | * [[Silence]] works on walking tomes, preventing them from creating living spells. |
==History== | ==History== | ||
− | * Prior to [[0.30]], walking tomes | + | * Prior to [[0.30]], walking tomes could use Conjure Living Spells when [[silence]]d. |
* Walking tomes were added in [[0.28]]. | * Walking tomes were added in [[0.28]]. |
Latest revision as of 18:18, 20 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking frostbound tome ; | |
---|---|
HP | 66-133 |
HD | 20 |
XP | 1652 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | Immune |
Attack1 | 20 (hit: cold)
|
Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, frostbound tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It glistens with a thick layer of unmelting ice. |
Contents
Useful Info
Walking frostbound tomes conjure living Iceblast spells. In addition to their spells, frostbound tomes can deal up to 60 additional cold damage in melee. Walking tomes are most often seen in the Depths and the wizlab, Tukima's Studio.
Spells
Spell set I | ||
---|---|---|
Slot1 | Conjure Living Spells (2-3x 3d26) | Wizard flag |
Tips & Tricks
- Cold resistance definitely helps, though Iceblast ignores 50% of cold resistance.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- You can attack a living spell, which will destroy it before it gets the chance to cast itself. Most types of AOE attacks can destroy a few spells while damaging the tome in the process.
- Silence works on walking tomes, preventing them from creating living spells.
History
Categories:
- 0.30 articles
- Hit type
- Cold flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Fire vulnerability
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Small monsters
- Monsters
- Spellcaster