Difference between revisions of "Flaming"

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''Flame redirects here. For the wand, see [[wand of flame]]. For the removed card, see [[Flame card]]''
 
{{flavour|It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters.}}
 
{{flavour|It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters.}}
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The '''flaming''' [[brand]] does the following:
 
The '''flaming''' [[brand]] does the following:
*Adds an average of roughly +25% [[fire]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, flaming adds <code>(1d<damage_dealt>/2) + 0.5</code> fire damage, rounded down. Because of this formula, flaming's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 2 damage, you always get +1 flaming (for an average of +50%).</ref>
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*Adds an average of roughly +25% [[fire]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, flaming adds <code>(1d<damage_dealt>/2) + 0.5</code> fire damage, rounded down. Therefore, flaming's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 flaming damage (for an average of +100%).</ref>
 
*When an edged weapon of flaming ([[Long Blades]], [[Axes]], 2-handed [[Polearms]], [[lajatang]]s) cuts [[hydra]] heads, flaming will cauterize the wound, preventing the hydra from regrowing heads, for a net loss of 1 head.
 
*When an edged weapon of flaming ([[Long Blades]], [[Axes]], 2-handed [[Polearms]], [[lajatang]]s) cuts [[hydra]] heads, flaming will cauterize the wound, preventing the hydra from regrowing heads, for a net loss of 1 head.
  
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==History==
 
==History==
*Prior to [[0.15]], you could temporarily apply a flaming brand to your (unbranded) weapon with the spell [[Fire Brand]], which could be made permanent with a [[scroll of vorpalize weapon]].
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*Prior to [[0.15]], you could temporarily apply a flaming brand to your (unbranded) weapon with the spell [[Fire Brand]], which could be made permanent with a [[scroll of vorpalize weapon]]. Also, [[ranged weapon]]s had the "flame" brand, which was identical other than its name.
  
 
==References==
 
==References==

Latest revision as of 20:00, 30 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Flame redirects here. For the wand, see wand of flame. For the removed card, see Flame card

It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters.

The flaming brand does the following:

  • Adds an average of roughly +25% fire damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
  • When an edged weapon of flaming (Long Blades, Axes, 2-handed Polearms, lajatangs) cuts hydra heads, flaming will cauterize the wound, preventing the hydra from regrowing heads, for a net loss of 1 head.

Sources

Along with finding flaming weapons as random loot, or using a scroll of brand weapon, flaming can be found on a few monsters:

Strategy

Flaming is one of a couple percentage-based brands that's good enough to beat a 3-rune game. For edged-weapon users, flaming is very desirable against hydras, who are often difficult to take out otherwise.

As flaming applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quick blade of freezing. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.

History

References

  1. attack.cc:1585 (0.30.1)
    Specifically, if you dealt damage, flaming adds (1d<damage_dealt>/2) + 0.5 fire damage, rounded down. Therefore, flaming's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 flaming damage (for an average of +100%).
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver