Difference between revisions of "Ghost moth"

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{{list of | arthropods}}
 
{{list of | arthropods}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Ghost moths''' are speedy, [[invisible]] monsters with an [[MP]]-draining gaze and [[stat]]-draining melee attacks.  If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth is around. They can be found in the [[Spider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune vault.
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'''Ghost moths''' are speedy, [[invisible]] monsters with a [[mana]]-draining gaze and surprisingly hurtful melee attacks.  If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the [[Spider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune [[vault]].
  
 
A ghost moth's [[Draining Gaze|gaze]] causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,<ref>{{source ref|0.32.1|mon-spell.h|712}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP.
 
A ghost moth's [[Draining Gaze|gaze]] causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,<ref>{{source ref|0.32.1|mon-spell.h|712}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP.
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*If you're a caster, the following can work (depending on the character):
 
*If you're a caster, the following can work (depending on the character):
 
**Damage-over-time effects. [[Freezing Cloud]], despite their cold resistance, can kill if the moth spends enough time in the cloud. [[Sticky Flame]] is usually too weak to kill in 1 cast, but it does negate their invisibility.
 
**Damage-over-time effects. [[Freezing Cloud]], despite their cold resistance, can kill if the moth spends enough time in the cloud. [[Sticky Flame]] is usually too weak to kill in 1 cast, but it does negate their invisibility.
**[[Summon Cactus Giant]]. While cactus giants lack SInv, the spines can do a lot. If the giant is in the moth's way, the moth will attack the giant, causing the moth to take heavy damage (possibly killing it). If needed, '''[[t]]'''ell the giant to '''r'''etreat towards a desired direction.
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**[[Ally]] users typically have a way to deal with ghost moths. Summoners can use [[Summon Cactus Giant]], which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use [[Forge Blazeheart Golem]] in a similar way, while [[Hoarfrost Cannonade]] can SInv and deal significant chip damage. For Necromancers, [[Death Channel]]'s spectres can see invisible, and can be easily accessed if you worship [[Kiku]].
**For [[Kiku]] worshippers, [[Death Channel]]'s spectres can see invisible. You can use Unearth Wretches multiple times for each ghost moth; it's a cheap 1* ability, so don't worry about piety too much.
 
 
**Failing that, [[evocable]]s are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a [[lightning rod]] will take a huge chunk of the moth's HP. With good Evocations training, a [[condenser vane]], [[tin of tremorstones]], or attack [[wand]]s can kill / finish off a moth.
 
**Failing that, [[evocable]]s are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a [[lightning rod]] will take a huge chunk of the moth's HP. With good Evocations training, a [[condenser vane]], [[tin of tremorstones]], or attack [[wand]]s can kill / finish off a moth.
 
*Ghost moths make for great [[Yredelemnul]] souls. When Draining Gaze hits a monster, it inflicts [[antimagic]], which is brutally effective against spellcasters.
 
*Ghost moths make for great [[Yredelemnul]] souls. When Draining Gaze hits a monster, it inflicts [[antimagic]], which is brutally effective against spellcasters.
  
 
==History==
 
==History==
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*Prior to [[0.33]], ghost moths' melee attacks inflicted [[stat drain]].
 
*Prior to [[0.31]], ghost moths would heal themselves when draining MP.
 
*Prior to [[0.31]], ghost moths would heal themselves when draining MP.
 
*Prior [[0.28]], ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
 
*Prior [[0.28]], ghost moths' melee attacks could inflict strong poison, making stat drain less likely.

Latest revision as of 11:41, 16 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all arthropods, see list of arthropods.

ghost moth yGhost moth.png
HP 47-96
HD 13
XP 1201
Speed 12
AC 8
EV 10
Will 100
Attack1 24 (hit: plain)
Attack2 18 (hit: plain)
Attack3 18 (sting: plain)
Resistances rC+
rPois+
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type moth, ghost moth
Flags Flying
Invisible
No skeleton
Web immune
A vile interdimensional predator that feeds on the life force of living beings. It resembles an enormous, spiny moth.

“Always in focus
You can't feel my stare.
I zoom into you
You don't know I'm there.”
-Judas Priest, “Electric Eye”. 1982.

Useful Info

Ghost moths are speedy, invisible monsters with a mana-draining gaze and surprisingly hurtful melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the Spider's Nest (particularly in Spider:4), rarely in the Realm of Zot, and in a special "eye of draining" Pandemonium rune vault.

A ghost moth's gaze causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,[1] and as the gaze takes up no time, they can rapidly drain your MP.

Spells

Spell set I
Slot1 Draining Gaze Magical flag,
Instant flag

Tips & Tricks

  • The loss of MP is very fast. Even if you're not a spellcaster, be wary that some god abilities require MP to invoke.
  • Ghost moths are a good reason to keep a source of see invisible around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to accuracy, EV, and SH. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
  • Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
  • If you're a caster, the following can work (depending on the character):
    • Damage-over-time effects. Freezing Cloud, despite their cold resistance, can kill if the moth spends enough time in the cloud. Sticky Flame is usually too weak to kill in 1 cast, but it does negate their invisibility.
    • Ally users typically have a way to deal with ghost moths. Summoners can use Summon Cactus Giant, which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use Forge Blazeheart Golem in a similar way, while Hoarfrost Cannonade can SInv and deal significant chip damage. For Necromancers, Death Channel's spectres can see invisible, and can be easily accessed if you worship Kiku.
    • Failing that, evocables are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a lightning rod will take a huge chunk of the moth's HP. With good Evocations training, a condenser vane, tin of tremorstones, or attack wands can kill / finish off a moth.
  • Ghost moths make for great Yredelemnul souls. When Draining Gaze hits a monster, it inflicts antimagic, which is brutally effective against spellcasters.

History

  • Prior to 0.33, ghost moths' melee attacks inflicted stat drain.
  • Prior to 0.31, ghost moths would heal themselves when draining MP.
  • Prior 0.28, ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
  • Prior to 0.16, ghost moths could drain for 5-17 MP.

References

  1. mon-spell.h:712 (0.32.1)
    Monsters cast spells, if valid, at a X/200 chance.