Difference between revisions of "Quicksilver dragon"
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*As their damage output is irresistible and considerable, the best defense is a good offense. Take them out quickly, using [[Haste]] or [[berserk]] if those options are available. | *As their damage output is irresistible and considerable, the best defense is a good offense. Take them out quickly, using [[Haste]] or [[berserk]] if those options are available. | ||
*While the bolts can't be absorbed, they can be avoided; use [[Repel Missiles]] or [[Deflect Missiles]] to keep yourself safe. | *While the bolts can't be absorbed, they can be avoided; use [[Repel Missiles]] or [[Deflect Missiles]] to keep yourself safe. | ||
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Revision as of 17:02, 2 May 2013
For a list of all dragons, see list of dragons.
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
quicksilver dragon D | |
---|---|
HP | 68 - 108 |
HD | 16 |
XP | 6105 |
Speed | 15 |
AC | 10 |
EV | 15 |
Will | 149 |
Attack1 | 25 (bite: plain) |
Attack2 | 20 (claw: plain)
|
Resistances | None |
Vulnerabilities | Dragon Slaying |
Habitat | land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Giant |
Type | dragon, quicksilver dragon |
Flags | Spellcaster Flying Sense invisible Warm-blooded |
A long and sinuous dragon, seemingly more neck and tail than anything else. Its skin shines like molten mercury, and magical energies arc from its pointed snout. |
Useful info
Quicksilver dragons are rare and dangerous dragons that move 50% faster than average and breathe irresistible 3d20 status-dispelling energy bolts. Fortunately they're extremely rare, appearing almost exclusively in Vault:8, Dis:7, and certain Dungeon vaults. If you see one elsewhere, it's likely a shapeshifter.
Spells
Spell set | |
---|---|
Slot1 | Quicksilver Bolt (3d20) |
Slot2 | Quicksilver Bolt (3d20) |
Slot3 | none |
Slot4 | Quicksilver Bolt (3d20) |
Slot5 | Quicksilver Bolt (3d20) |
Slot6 | none |
Tips & Tricks
- As their damage output is irresistible and considerable, the best defense is a good offense. Take them out quickly, using Haste or berserk if those options are available.
- While the bolts can't be absorbed, they can be avoided; use Repel Missiles or Deflect Missiles to keep yourself safe.