Difference between revisions of "Mulch"
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as [[hand axe]]s and [[club]]s which are considered throwable, never break. | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as [[hand axe]]s and [[club]]s which are considered throwable, never break. | ||
*[[Curare]] needles, [[dart]]s: 16.66% | *[[Curare]] needles, [[dart]]s: 16.66% |
Revision as of 00:04, 9 September 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as hand axes and clubs which are considered throwable, never break.
- Curare needles, darts: 16.66%
- Stones, Sling bullets, Arrows, Bolts: 12.5%
- Needles: 8.33%
- Javelins: 5%
- Large rocks: 2%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
- Some brands also affect mulch rates:
Note that launcher brands don't affect mulch rates.
History
In 0.11, enchantment bonus was removed.
Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.