Difference between revisions of "Summon Small Mammal"

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Prior to [[0.9]], this spell created excellent sparring partners for casters who wanted to train [[Fighting]] and [[Dodge]].
 
Prior to [[0.9]], this spell created excellent sparring partners for casters who wanted to train [[Fighting]] and [[Dodge]].
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[[Category:Crystal Ball Articles]]

Revision as of 20:29, 28 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Summon small mammal.png Summon Small Mammals
Level 1
School1 Summoning
Source(s)
Casting noise 1
Spell noise 0
Summons one or more small creatures to the caster's aid.

Summon Small Mammals is a Summonings spell which summons 1-2 of the following creatures:

  • Rat - Low damage and fragile with no redeeming features.
  • Bat - Extremely fast and evasive but does virtually no damage.
  • Quokka - Decent damage and HP. Good all-round.
  • Grey rat - Same as a quokka but slightly faster.

It begins summoning two creatures at a time at spell power 25. If you play a Tengu Summoner and put all your XP into Summonings, it is possible to reach this as early as XL 4, although most characters will need to wait until XL 6 or so to doublecast.

Summoners start with this spell memorized.

Strategy

  • Summon Small Mammals is only a level 1 spell, but it stays useful for a long time. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the Ecumenical Temple. Even after the spell loses its killing power, it is still a cheap and useful alternative to Summon Butterflies for escape if you haven't found that yet.
  • Note that attacking/killing allies will upset Zin, The Shining One, Elyvilon, or Okawaru, if applicable.

Monster versions

Eustachio and Gastronok have this spell, and can create 1-3 quokkas, bats, or green, grey, or regular rats per casting.

History

In 0.13 this spell will summon only one mammal.

Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).

Up to 0.4.3, it was affectionately called 'Spammals' for its easy ability to flood the area with monsters. It has often been suggested that the spell is overpowered.

In 0.6, it was nerfed to two creatures max, and green rats and orange rats were removed from the player's possible results.

Prior to 0.9, this spell created excellent sparring partners for casters who wanted to train Fighting and Dodge.