Difference between revisions of "Elemental wellspring"
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==Useful Info== | ==Useful Info== | ||
− | '''Elemental wellsprings''' are aquatic monsters who pour out | + | '''Elemental wellsprings''' are aquatic monsters who batter you with pounding waves and pour out summoned [[water elemental]]s to attack you. They can be found in any area where water exists, except for the first half of the Dungeon. |
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+ | ==Tips & Tricks== | ||
+ | *Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared. | ||
+ | *Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it. | ||
+ | *While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Avoid letting the summoned swarm surround you if you can help it. | ||
==History== | ==History== |
Revision as of 12:11, 31 July 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
elemental wellspring E | |
---|---|
HP | 58-92 |
HD | 15 |
XP | 1278 |
Speed | 10 |
AC | 8 |
EV | 8 |
Will | Immune
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Water |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, elemental wellspring |
Flags | Silence immune |
A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it without limit. |
Contents
Useful Info
Elemental wellsprings are aquatic monsters who batter you with pounding waves and pour out summoned water elementals to attack you. They can be found in any area where water exists, except for the first half of the Dungeon.
Spells
Spell set | |
---|---|
Slot1 | Primal Wave (3d21) |
Slot2 | Primal Wave (3d21) |
Slot3 | Summon Water Elementals |
Slot4 | Primal Wave (3d21) |
Slot5 | Primal Wave (3d21) |
Slot6 | none |
Tips & Tricks
- Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
- Aquatic and non-breathing characters (octopodes, merfolk, grey draconians, and mummies) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're flying above it.
- While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively silencing casters. Avoid letting the summoned swarm surround you if you can help it.
History
Elemental wellsprings will be added in 0.13
Categories:
- 0.13 articles
- Stubs
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Silence Immune
- Monsters
- Spellcaster
- Crystal Ball Articles