Difference between revisions of "Mulch"
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as [[hand axe]]s and [[club]]s which are considered throwable, never break. | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as [[hand axe]]s and [[club]]s which are considered throwable, never break. | ||
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*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5% | *[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5% | ||
*[[Needle]]s: 8.33% | *[[Needle]]s: 8.33% | ||
− | *[[Javelin]]s: 5% | + | *[[Javelin]]s, [[Tomahawk]]s: 5% |
− | *[[Large rock]]s: | + | *[[Large rock]]s: 4% |
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | *[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | ||
*Some brands also affect mulch rates: | *Some brands also affect mulch rates: | ||
− | **[[ | + | **[[Chaos]], [[Dispersal]], [[Exploding]]: Always mulches. |
− | **[[ | + | **[[Curare]], [[Flame]], [[Frost]]: 200% normal. |
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Note that launcher brands don't affect mulch rates. | Note that launcher brands don't affect mulch rates. | ||
==History== | ==History== | ||
+ | Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | ||
+ | |||
In [[0.11]], enchantment bonus was removed. | In [[0.11]], enchantment bonus was removed. | ||
Revision as of 09:30, 28 March 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as hand axes and clubs which are considered throwable, never break.
- Stones, Sling bullets, Arrows, Bolts: 12.5%
- Needles: 8.33%
- Javelins, Tomahawks: 5%
- Large rocks: 4%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
- Some brands also affect mulch rates:
Note that launcher brands don't affect mulch rates.
History
Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
In 0.11, enchantment bonus was removed.
Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.