Difference between revisions of "Wight"
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==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety. | ||
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time. | *Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time. | ||
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain. | *If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain. | ||
*Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril. | *Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril. |
Revision as of 19:04, 14 February 2014
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
wight z | |
---|---|
HP | 9-24 |
HD | 3 |
XP | 59 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 16 |
Attack1 | 8 (hit: drain experience)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | wight, wight |
Flags | Evil |
An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle.
“Unhappie wight, borne to desastrous end, |
Useful Info
Wights are undead monsters armed with powerful weapons and capable of draining you when they land hits in melee. They aren't very durable and only wear robes as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid Dungeon.
Tips & Tricks
- Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety.
- Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
- If you have negative energy resistance, use it. It'll decrease both their damage output and their XP drain.
- Their weapons and robes are often branded or ego items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.
Categories:
- 0.12 articles
- Hit type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Monsters