Difference between revisions of "Sickness"

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(Updated for 0.13)
(Updated contaminated chunk details)
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{{version013}}
 
{{version013}}
'''Sickness''' is a status condition that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also temporarily lose [[attributes|attribute]] points ("Your disease is taking its toll").
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'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also occasionally take temporary [[stat]] damage ("Your disease is taking its toll").
  
 
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
 
The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.
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*Quaffing a [[potion of curing]] cures sickness.
 
*Quaffing a [[potion of curing]] cures sickness.
 
*[[Regeneration]] will make sickness pass more quickly.
 
*[[Regeneration]] will make sickness pass more quickly.
*The Sustain Abilities [[intrinsic]] will prevent attribute loss during sickness.
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*The [[sustain abilities]] [[intrinsic]] will prevent all attribute loss during sickness.
 
*[[Kobold]]s recover from sickness more quickly than other living species.
 
*[[Kobold]]s recover from sickness more quickly than other living species.
 
*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures. Certain [[demonspawn]] may get rotting resistance as part of their [[demonspawn mutations]].
 
*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures. Certain [[demonspawn]] may get rotting resistance as part of their [[demonspawn mutations]].
  
 
==History==
 
==History==
Prior to [[0.13]], sickness was a brand found on some [[needle]]s.
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Prior to [[0.13]], sickness was a brand found on some [[needle]]s. Also, eating contaminated [[chunk]]s while suffering from [[nausea]] would occasionally cause sickness.
  
Prior to [[0.10]], [[nausea]] didn't exist, and eating contaminated chunks would drive you straight to sick status.
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Nausea wasn't introduced until [[0.10]]. Prior to that, eating contaminated chunks even while healthy could cause you to become sick.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 13:25, 27 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status effect that prevents characters from naturally healing HP until it wears off. Sick characters may also occasionally take temporary stat damage ("Your disease is taking its toll").

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.

Sources of Sickness

Dealing With Sickness

History

Prior to 0.13, sickness was a brand found on some needles. Also, eating contaminated chunks while suffering from nausea would occasionally cause sickness.

Nausea wasn't introduced until 0.10. Prior to that, eating contaminated chunks even while healthy could cause you to become sick.