Difference between revisions of "Merfolk aquamancer"
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|glyph={{Green|m}} | |glyph={{Green|m}} | ||
|tile=[[File:Merfolk aquamancer.png]] | |tile=[[File:Merfolk aquamancer.png]] | ||
− | |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} | + | |flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
− | |resistances={{Drown resistance}} | + | |resistances={{Drown resistance}}, {{Water resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=911 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=74 |
− | |hp_range= | + | |hp_range=49-76 |
− | |avg_hp= | + | |avg_hp=62 |
|armour_class=0 | |armour_class=0 | ||
|evasion=12 | |evasion=12 | ||
Line 26: | Line 26: | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=14 |
|base_hp=3 | |base_hp=3 | ||
|extra_hp=3 | |extra_hp=3 | ||
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}} | }} | ||
{{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}} | {{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}} | ||
− | |||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
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{{Spellcaster | {{Spellcaster | ||
|number= | |number= | ||
− | |slot1=[[Primal Wave]] ( | + | |slot1=[[Primal Wave]] (3d20) |
− | |slot2=[[Steam Ball]] ( | + | |slot2=[[Steam Ball]] (3d18) |
|slot3=''none'' | |slot3=''none'' | ||
− | |slot4=[[Throw Icicle]] ( | + | |slot4=[[Throw Icicle]] (3d23) |
|slot5=''none'' | |slot5=''none'' | ||
|slot6=[[Blink]] | |slot6=[[Blink]] |
Revision as of 18:48, 8 April 2014
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
For a list of merfolk, see List of merfolk
merfolk aquamancer m | |
---|---|
HP | 49-76 |
HD | 14 |
XP | 911 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 12 |
Will | 74 |
Attack1 | 15 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray. |
Useful Info
Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field.
Spells
Spell set | |
---|---|
Slot1 | Primal Wave (3d20) |
Slot2 | Steam Ball (3d18) |
Slot3 | none |
Slot4 | Throw Icicle (3d23) |
Slot5 | none |
Slot6 | Blink |
Tips & Tricks
- Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.
- While you'll still take damage from Primal Wave, fighting them while flying means you won't have to stand around in shallow water after getting hit.
- Merfolk aquamancers often come with nice sabres, so Short Blade specialists should make sure they kill them someplace where their loot is accessible.