Difference between revisions of "Merfolk aquamancer"

From CrawlWiki
Jump to: navigation, search
(0.14 update)
Line 6: Line 6:
 
|glyph={{Green|m}}
 
|glyph={{Green|m}}
 
|tile=[[File:Merfolk aquamancer.png]]
 
|tile=[[File:Merfolk aquamancer.png]]
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
+
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
|resistances={{Drown resistance}}
+
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=996
+
|xp=911
 
|holiness={{Natural}}
 
|holiness={{Natural}}
|magic_resistance=80
+
|magic_resistance=74
|hp_range=53-80
+
|hp_range=49-76
|avg_hp=66
+
|avg_hp=62
 
|armour_class=0
 
|armour_class=0
 
|evasion=12
 
|evasion=12
Line 26: Line 26:
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
|hit_dice=15
+
|hit_dice=14
 
|base_hp=3
 
|base_hp=3
 
|extra_hp=3
 
|extra_hp=3
Line 35: Line 35:
 
}}
 
}}
 
{{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}}
 
{{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}}
 
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  
Line 46: Line 45:
 
{{Spellcaster
 
{{Spellcaster
 
|number=
 
|number=
|slot1=[[Primal Wave]] (3d21)
+
|slot1=[[Primal Wave]] (3d20)
|slot2=[[Steam Ball]] (3d19)
+
|slot2=[[Steam Ball]] (3d18)
 
|slot3=''none''
 
|slot3=''none''
|slot4=[[Throw Icicle]] (3d24)
+
|slot4=[[Throw Icicle]] (3d23)
 
|slot5=''none''
 
|slot5=''none''
 
|slot6=[[Blink]]
 
|slot6=[[Blink]]

Revision as of 18:48, 8 April 2014

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk, see List of merfolk

merfolk aquamancer mMerfolk aquamancer.png
HP 49-76
HD 14
XP 911
Speed 10 (swim: 60%)
AC 0
EV 12
Will 74
Attack1 15 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Actual spells
See invisible
Speaks
Spellcaster
Warm-blooded
A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.


Useful Info

Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field.

Spells

Spell set
Slot1 Primal Wave (3d20)
Slot2 Steam Ball (3d18)
Slot3 none
Slot4 Throw Icicle (3d23)
Slot5 none
Slot6 Blink

Tips & Tricks

  • Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.
  • While you'll still take damage from Primal Wave, fighting them while flying means you won't have to stand around in shallow water after getting hit.
  • Merfolk aquamancers often come with nice sabres, so Short Blade specialists should make sure they kill them someplace where their loot is accessible.