Difference between revisions of "Merfolk siren"
Ion frigate (talk | contribs) |
(0.14 update) |
||
Line 7: | Line 7: | ||
|tile=[[File:Mermaid.png]] | |tile=[[File:Mermaid.png]] | ||
|flags={{Fake spells flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | |flags={{Fake spells flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | ||
− | |resistances={{Drown resistance}} | + | |resistances={{Drown resistance}}, {{Water resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=471 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=60 |
− | |hp_range= | + | |hp_range=28-50 |
− | |avg_hp= | + | |avg_hp=39 |
|armour_class=4 | |armour_class=4 | ||
|evasion=12 | |evasion=12 | ||
Line 22: | Line 22: | ||
|size={{Medium}} | |size={{Medium}} | ||
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
− | |attack1= | + | |attack1=19 ({{Hit type}}: {{Plain flavour}}) |
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=9 |
|base_hp=3 | |base_hp=3 | ||
|extra_hp=3 | |extra_hp=3 | ||
Line 34: | Line 34: | ||
|species=mermaid | |species=mermaid | ||
}} | }} | ||
− | {{Flavour|A young woman | + | {{Flavour|A young merfolk woman who has become an acolyte of the sunken god. As a consequence of her worship, she has begun the transformation into an avatar of the mystery and danger of the sea's depths. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage.<br> |
+ | <br> | ||
+ | Why only female merfolk are called to become avatars of the sunken god is a mystery understood only by the avatars themselves. | ||
---- | ---- | ||
“Then up it raise the mermaiden,<br> | “Then up it raise the mermaiden,<br> | ||
Line 41: | Line 43: | ||
For you never will see dry land.’”<br> | For you never will see dry land.’”<br> | ||
-“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James<br> | -“Sir Patrick Spens”, Scottish folk song, version 58J in Francis James<br> | ||
− | Child, _The English and Scottish Popular Ballads_. 1898}} | + | Child, _The English and Scottish Popular Ballads_. 1898.}} |
− | |||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
Revision as of 18:48, 8 April 2014
For a list of merfolk monsters, see List of merfolk
mermaid m | |
---|---|
HP | 28-50 |
HD | 9 |
XP | 471 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 60 |
Attack1 | 19 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, mermaid |
Flags | Fake spells Speaks Warm-blooded |
A young merfolk woman who has become an acolyte of the sunken god. As a consequence of her worship, she has begun the transformation into an avatar of the mystery and danger of the sea's depths. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage.
“Then up it raise the mermaiden, |
Useful Info
Mermaids are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals.
Variant Mermaid
One variation of the Sewers has a few malarious mermaids in it. They have significantly lower HD than normal mermaids, but can still mesmerize you and prevent you from moving away from them.
A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience. |
Tips & Tricks
- High magic resistance will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the mermaid anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).