Difference between revisions of "Natasha"
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==Useful Info== | ==Useful Info== | ||
− | '''Natasha''' is a [[unique]] felid wizard | + | '''Natasha''' is a [[unique]] [[felid (monster)|felid]] wizard. Although not very durable, she is fast and capable of summoning a variety of [[demon#Tier-5 Demons|imps]] to her aid, as well as inflicting irresistible damage at any range and disabling you with [[status effect]]s. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying. |
==Location== | ==Location== | ||
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+ | ==Tips & Tricks== | ||
+ | *Natasha's spell set can be devastating to a low-level character, particularly due to [[Mephitic Cloud]]. While her durability is low enough that most characters will be able to beat her in a straight fight, starting the fight confused will greatly reduce your chance of success. If she hits you with Mephitic Cloud and you don't have [[poison]] resistance or [[clarity]], get out of its area of effect immediately. | ||
+ | *The threat level of her imps is very variable. [[Crimson imp]]s are mostly harmless. [[White imp]]s are capable of dealing significant [[cold]] damage. [[Shadow imp]]s are capable of raising the dead and hitting you with [[negative energy]] damage. [[Iron imp]]s are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. | ||
+ | |||
+ | ==Trivia== | ||
+ | Although never explicitly stated, the [[unrand]] [[dagger]] [[Morg]] once belonged to a "powerful mage called [[Boris]]" who "got lost in the Dungeon while seeking the Orb." This strongly suggests that Natasha was once the unique [[lich]] Boris' familiar, making the pair into one of ''Crawl'''s [http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show sneakier pop culture references.] | ||
==History== | ==History== |
Revision as of 16:34, 27 February 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Natasha h | |
---|---|
HP | 15 |
HD | 3 |
XP | 35 |
Speed | 10 (move: 80%) |
AC | 2 |
EV | 12 |
Will | 24 |
Attack1 | 10 (claw: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | felid, felid |
Flags | Actual spells Speaks Spellcaster Unique Warm-blooded |
A cute little cat. But wait! There's an intelligence behind those eyes, and a sorrow that speaks to a lost loved one. Perhaps she was a familiar to a powerful mage who entered the Dungeon to seek the Orb, and is trying to find her master? |
Useful Info
Natasha is a unique felid wizard. Although not very durable, she is fast and capable of summoning a variety of imps to her aid, as well as inflicting irresistible damage at any range and disabling you with status effects. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying.
Location
- The Dungeon:3-6
Spells
Spell set | |
---|---|
Slot1 | Magic Dart (3d4) |
Slot2 | Slow (50% success rate when MR=12) |
Slot3 | none |
Slot4 | Call Imp |
Slot5 | none |
Slot6 | Mephitic Cloud |
Tips & Tricks
- Natasha's spell set can be devastating to a low-level character, particularly due to Mephitic Cloud. While her durability is low enough that most characters will be able to beat her in a straight fight, starting the fight confused will greatly reduce your chance of success. If she hits you with Mephitic Cloud and you don't have poison resistance or clarity, get out of its area of effect immediately.
- The threat level of her imps is very variable. Crimson imps are mostly harmless. White imps are capable of dealing significant cold damage. Shadow imps are capable of raising the dead and hitting you with negative energy damage. Iron imps are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her.
Trivia
Although never explicitly stated, the unrand dagger Morg once belonged to a "powerful mage called Boris" who "got lost in the Dungeon while seeking the Orb." This strongly suggests that Natasha was once the unique lich Boris' familiar, making the pair into one of Crawl's sneakier pop culture references.
History
Natasha will be added in 0.14.