Difference between revisions of "Faun"
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==History== | ==History== | ||
− | Fauns | + | Fauns were be added in [[0.14]]. |
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Revision as of 14:57, 5 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
faun c | |
---|---|
HP | 40-69 |
HD | 10 |
XP | 713 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 40 |
Attack1 | 18 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | faun, faun |
Flags | Actual spells Speaks Spellcaster Warm-blooded |
A hybrid with the torso of a man atop the forelegs of a goat. They are fabled for their ability to play with the minds of those who intrude into their domains. |
For a list of all centaur-type creatures, see list of centaurs.
Contents
Useful Info
Fauns are pesky Hexes specialists who travel in packs, occasionally led by a satyr. Although individually weak, a pack will pelt you with a painful barrage of arrows and sling bullets while disabling you with spells. They can be found in the Shoals.
Spells
Tips & Tricks
- The multitude of Hexes you'll get hit with (particularly if satyrs are present), combined with the open layout of the Shoals, makes it difficult to engage faun packs in melee. That being said, leaving yourself open to ranged attacks can result in a lot of damage being piled on you quickly. Use whatever terrain is available to limit the number of enemies shooting you at any given time.
History
Fauns were be added in 0.14.