Difference between revisions of "Worldbinder"
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==Useful Info== | ==Useful Info== | ||
− | '''Worldbinders''' are | + | '''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
+ | Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, [[guardian serpent]]s and [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable in the Abyss), and [[ironheart preserver]]s can lengthen any battle. Characters [[banish]]ed to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack [[fire]], [[cold]], or [[electricity]] resistance, your best bet is to kill the fragile summoner with [[Bolt spells]] or powerful attack [[wand]]s, ignoring the summons entirely. Once the worldbinder dies, all its summons will vanish. | ||
==History== | ==History== | ||
Worldbinders were added in [[0.14]]. | Worldbinders were added in [[0.14]]. |
Revision as of 19:15, 28 April 2014
worldbinder x | |
---|---|
HP | 28-52 |
HD | 8 |
XP | 514 |
Speed | 14 |
AC | 12 |
EV | 4 |
Will | 64 |
Attack1 | 8 (hit: plain) |
Attack2 | 8 (hit: plain)
|
Resistances | rPois+, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Non-living |
Size | Small |
Type | worldbinder, worldbinder |
Flags | Levitate Sense invisible Silence immune |
A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futilely before being pulled back in by the fog. When threatened, it can call forth creatures banished to the void between realities, using them to defend itself. |
Contents
Useful Info
Worldbinders are irritating summoners which call forth lesser creatures from other branches in the Dungeon. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the Abyss.
Spells
Spell set | |
---|---|
Slot1 | Forceful Invitation |
Slot2 | Forceful Invitation |
Slot3 | none |
Slot4 | Forceful Invitation |
Slot5 | Forceful Invitation |
Slot6 | none |
Tips & Tricks
Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, guardian serpents and orb spiders can deal significant damage with their spells, vault sentinels can hit you with Sentinel's Mark (very undesirable in the Abyss), and ironheart preservers can lengthen any battle. Characters banished to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack fire, cold, or electricity resistance, your best bet is to kill the fragile summoner with Bolt spells or powerful attack wands, ignoring the summons entirely. Once the worldbinder dies, all its summons will vanish.
History
Worldbinders were added in 0.14.
- 0.14 articles
- Hit type
- Plain flavour
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Animal intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Small monsters
- Levitate
- Sense invisible
- Silence Immune
- Monsters
- Spellcaster