Difference between revisions of "Lehudib's Crystal Spear"

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(Updated for 0.14)
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''For the obsolete [[unrandom artefact]], see [[Lehudib's crystal spear (unrand)]].''
 
''For the obsolete [[unrandom artefact]], see [[Lehudib's crystal spear (unrand)]].''
 
{{spell
 
{{spell
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{{flavour|This spell hurls a lethally sharp bolt of crystal.}}
 
{{flavour|This spell hurls a lethally sharp bolt of crystal.}}
  
Much more than merely a more powerful version of [[Iron Shot]], this is the ultimate single target damage spell, found only in the [[Book of Annihilations]]. [[Conjurer]]s of all walks often branch into [[Earth Magic]] merely for the sake of this spell and its irresistible damage. The only drawback is its high casting difficulty and short range. At maximum power it deals up to 230 damage, strongly biased towards the average of around 117: 10d22 with a 30% chance of 10d23.
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'''Lehudib's Crystal Spear''' is a level 8 [[Conjurations]]/[[Earth Magic]] spell which launches a massively powerful projectile at a single target, dealing irresistible damage. Much more than merely an upgraded version of [[Iron Shot]], this is the ultimate single target damage spell, found only in the [[Book of Annihilations]]. High [[intelligence]] combat casters of all walks may wish to branch into [[Earth Magic]] merely for the sake of this spell and its irresistible damage. At maximum power it can deal up to 230 damage, though it's strongly biased towards the still-staggering average of around 117: 10d22 with a 30% chance of 10d23.
  
=== Monster spell ===
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However, the spell's drawbacks are significant. Along with being a two-school level 8 spell (and thus being very difficult to cast without significant skill training), it has a high [[MP]] cost, short range, can be blocked or evaded, and is a miserable option when taking on multiple foes at once; save it for taking out the hardiest foes very quickly ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.), then switch to a lesser spell for clearing out the rest. Also, don't be afraid to settle for [[Iron Shot]] if your intelligence isn't terribly high; it's still a very respectable option for taking out dangerous single foes.
Certain feared monsters in the dungeon can also cast crystal spear, often with the ability to single- or two-shot unprepared adventurers.
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==Monster Version==
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Certain feared monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful ([[ancient lich]]es) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.
 +
 
 +
The monster version of this spell functions identically to the player version, except with a much more variable damage output:
  
 
  monster_spell_damge = 3d(16 + power / 10)
 
  monster_spell_damge = 3d(16 + power / 10)
 
   where power = 12 * monster_hit_dice
 
   where power = 12 * monster_hit_dice
  
For quick reference, the monsters that can cast crystal spear:
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The following monsters can always cast Lehudib's Crystal Spear:
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{{monsterlink|Roxanne}}- 3d32
 +
 
 +
{{monsterlink|Deep elf annihilator}}- 3d34
 +
 
 +
{{monsterlink|Draconian annihilator}}- 3d35
 +
 
 +
{{monsterlink|Dispater}}- 3d35
 +
 
 +
{{monsterlink|Jory}}- 3d37
 +
 
 +
The following monsters may be able to cast Lehudib's Crystal Spear, depending on their spell set:
 +
 
 +
{{monsterlink|Erolcha}}- 3d23
 +
 
 +
{{monsterlink|Wizard (monster)}}- 3d28
 +
 
 +
{{monsterlink|Ogre mage}}- 3d28
 +
 
 +
{{monsterlink|Lich}}- 3d40
 +
 
 +
{{monsterlink|Ancient lich}}- 3d48
 +
 
 +
{{monsterlink|Antique lich}}- 3d48
 +
 
 +
{{monsterlink|Pandemonium lord}}- Varies
  
{|border=1 cellspacing=0 cellpadding=3
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{{monsterlink|Blood saint}}(through [[Legendary Destruction]])
! creature !! hit dice !! damage
 
|-
 
| [[Deep elf mage]] || 4 || 3d20 (3-60)
 
|-
 
| [[Erolcha]] || 6 || 3d23 (3-69)
 
|-
 
| [[Ogre mage]] || 10 || 3d28 (3-84)
 
|-
 
| [[Wizard_(monster)|Wizard]] || 10 || 3d28 (3-84)
 
|-
 
| [[Roxanne]] || 14 || 3d32 (3-96)
 
|-
 
| [[Deep elf annihilator]] || 15 || 3d34 (3-102)
 
|-
 
| [[Draconian annihilator]] || 15 || 3d34 (3-102)
 
|-
 
| [[Lich]] || 20 || 3d40 (3-120)
 
|-
 
| [[Ancient lich]] || 27 || 3d48 (3-144)
 
|}
 
  
 
==History===
 
==History===
 
Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were no longer viable [[throwing]] weapons.
 
Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were no longer viable [[throwing]] weapons.

Revision as of 14:05, 6 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For the obsolete unrandom artefact, see Lehudib's crystal spear (unrand).

Lehudib's crystal spear.png Lehudib's Crystal Spear
Level 8
School1 Conjuration
School2 Earth
Source(s)
Casting noise 8
Spell noise 8
Spell Details
Damage Formula 10d(2.33+Power/10)
Max Damage 10d23
Max Power 200
Range 4
Targeting Beam
To-hit
Special N/A
This spell hurls a lethally sharp bolt of crystal.

Lehudib's Crystal Spear is a level 8 Conjurations/Earth Magic spell which launches a massively powerful projectile at a single target, dealing irresistible damage. Much more than merely an upgraded version of Iron Shot, this is the ultimate single target damage spell, found only in the Book of Annihilations. High intelligence combat casters of all walks may wish to branch into Earth Magic merely for the sake of this spell and its irresistible damage. At maximum power it can deal up to 230 damage, though it's strongly biased towards the still-staggering average of around 117: 10d22 with a 30% chance of 10d23.

However, the spell's drawbacks are significant. Along with being a two-school level 8 spell (and thus being very difficult to cast without significant skill training), it has a high MP cost, short range, can be blocked or evaded, and is a miserable option when taking on multiple foes at once; save it for taking out the hardiest foes very quickly (orbs of fire, Pandemonium lords, fiends, hell sentinels, etc.), then switch to a lesser spell for clearing out the rest. Also, don't be afraid to settle for Iron Shot if your intelligence isn't terribly high; it's still a very respectable option for taking out dangerous single foes.

Monster Version

Certain feared monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful (ancient liches) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.

The monster version of this spell functions identically to the player version, except with a much more variable damage output:

monster_spell_damge = 3d(16 + power / 10)
  where power = 12 * monster_hit_dice

The following monsters can always cast Lehudib's Crystal Spear:

8 Roxanne.png Roxanne- 3d32

e Deep elf annihilator.png Deep elf annihilator- 3d34

q Draconian annihilator.png Draconian annihilator- 3d35

& Dispater.png Dispater- 3d35

V Jory.png Jory- 3d37

The following monsters may be able to cast Lehudib's Crystal Spear, depending on their spell set:

O Erolcha.png Erolcha- 3d23

p Wizard.png Wizard (monster)- 3d28

O Ogre mage.png Ogre mage- 3d28

L Lich.png Lich- 3d40

L Ancient lich.png Ancient lich- 3d48

L Antique lich.png Antique lich- 3d48

& Pandemonium lord.png Pandemonium lord- Varies

6 Demonspawn blood saint.png Blood saint(through Legendary Destruction)

History=

Prior to 0.14, there was also an unrand spear known as Lehudib's Crystal Spear. This was removed when spears were no longer viable throwing weapons.