For a list of all demonspawn, see list of demonspawn.
| A half-mortal, half-demonic creature, with its hellish heritage asserting itself through a certain devilish cast to its features.|
Blood saints are demonspawn who can cast semi-random conjurations and temporally heal their allies. They can be found in the Pandemonium.
Each turn they cast Legendary Destruction, they take 10 points of damage and one of the following spells is fired (re-rolling if the target would be out of range):
- Orb of Electrocution (3d27, 21%)
- Lehudib's Crystal Spear (3d34, 21%)
- Orb of Destruction (9d15, 4%)
- Ghostly Fireball (3d20, 10%)
- Fireball (3d25, 21%)
- Flash Freeze (3d22, 21%)
It is worth noting that, besides checking several different resistances, the majority of these spells will ignore EV.
Tips & Tricks
Blood saints were added in 0.14.