Difference between revisions of "Sojobo"

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==Useful Info==
 
==Useful Info==
'''Sojobo''' is a [[list of tengu|tengu]] air elementalist who is always generated with a band of [[tengu reaver]]s. He's fairly durable, and even hitting him can be a challenge as he has significant [[ev]]asion and an innate [[Deflect Missiles]] effect at all times. He carries a [[great sword]] (83.3%) or [[claymore]] (16.6%) which has the [[electrocution]] brand 66% of the time.
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'''Sojobo''' is a [[list of tengu|tengu]] air elementalist who is always generated with a band of [[tengu reaver]]s. He's fairly durable, and even hitting him can be a challenge as he has significant [[ev]]asion and an innate [[Deflect Missiles]] effect at all times. He carries a [[great sword]] (83%) or [[claymore]] (17%) which has the [[electrocution]] brand 66% of the time.
  
 
==Location==
 
==Location==

Revision as of 09:19, 18 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

Sojobo HSojobo.png
HP 150
HD 20
XP 5528
Speed 10 (move: 90%)
AC 2
EV 22
Will 133
Attack1 28 (hit: plain)
Attack2 14 (peck: plain)
Attack3 14 (claw: plain)
Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Actual spells
Deflect missiles
Fighter
Levitate
See invisible
Speaks
Spellcaster
Unique
Warm-blooded
King of the tengu, with legendary skill in swordsmanship, tactics, and magic.


Useful Info

Sojobo is a tengu air elementalist who is always generated with a band of tengu reavers. He's fairly durable, and even hitting him can be a challenge as he has significant evasion and an innate Deflect Missiles effect at all times. He carries a great sword (83%) or claymore (17%) which has the electrocution brand 66% of the time.

Location

Spells

Spell set
Slot1 Lightning Bolt (3d24)
Slot2 none
Slot3 Wind Blast
Slot4 Airstrike (0-50)
Slot5 Summon Air Elementals
Slot6 Wind Blast

Tips & Tricks

  • Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo and his band of reavers all at once is extremely reckless. Try to lure his allies away one by one, and only engage Sojobo when he's all alone. Swiftness or Haste certainly help in getting away, as these tengu are all slightly faster than the average character.
  • Sojobo can deal dangerous amounts of damage quickly to the unprepared. Electricity resistance is very strongly recommended, as getting hit by a Lightning Bolt multizap can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of his already significant melee attacks. Likewise, flying characters should probably stay earthbound for this fight, as his Airstrike hits extra hard against the airborne.
  • It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. He's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. His magic resistance is high enough to be a problem for Hexes though.

History

Sojobo was added in 0.13.