Difference between revisions of "Zonguldrok's Shrine"

From CrawlWiki
Jump to: navigation, search
m (1 revision: potions and dungeon branches)
(Added image and flavor for gravestone)
Line 3: Line 3:
 
{{flavour|No life grows here. It is completely dead.}}
 
{{flavour|No life grows here. It is completely dead.}}
  
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard filled with puny [[human (monster)|human]] [[zombie]]s, an inner chamber guarded by eight [[skeletal warrior]]s, and a central chamber which houses Zonguldrok's gravestone. Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and occasionally the evil [[List of unrands#+9, +9 Sword of Zonguldrok|sword of Zonguldrok]], a powerful artifact [[double sword]] which raises the fallen to serve you.
+
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard filled with puny [[human (monster)|human]] [[zombie]]s, an inner chamber guarded by eight [[skeletal warrior]]s, and a central chamber which houses Zonguldrok's gravestone.
 +
 
 +
[[File:Zonguldrok's grave.png|thumb|left]]{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}
 +
 
 +
Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and occasionally the evil [[List of unrands#+9, +9 Sword of Zonguldrok|sword of Zonguldrok]], a powerful artifact [[double sword]] which raises the fallen to serve you.
  
 
==Monsters==
 
==Monsters==

Revision as of 04:41, 26 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


No life grows here. It is completely dead.

Zonguldrok's Mausoleum is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard filled with puny human zombies, an inner chamber guarded by eight skeletal warriors, and a central chamber which houses Zonguldrok's gravestone.

Zonguldrok's grave.png
A gravestone. The name "Zonguldrok" is engraved on it in golden letters.

Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and occasionally the evil sword of Zonguldrok, a powerful artifact double sword which raises the fallen to serve you.

Monsters

  • Human zombies - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
  • Skeletal warriors - These melee fighters are much stronger than the zombies of the graveyard, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.

Boss: Antique Lich

Zonguldrok will rise and attack you as an antique lich once you try to enter the treasure chambers south of his gravestone. He'll have the full spell set of an ancient lich, so the best course of action for most characters is to hit him with Silence and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and holy attacks. If possible, use Earth Magic, non-elemental Conjurations, or Dispel Undead after hasting yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll probably wind up somewhere safe.

A lich who has grown expensive over countless years.
Zonguldrok lich.png

HP: 150
HD: 27
Spells (4 possible sets):

Equipment: None
Reccomendations: The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.

MAP
M   xxxxxxxxxxxxxxxxxxx
   xx?????????????????xx
  xx?!!!!!!!!!!!!!!!!!?xx
 xx?!!.G.G.G.G.G.G.G.!!?xx
xx?!!.G.G.G.G.G.G.G.G.!!?xx
x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.c.ddcdd.c.G.G.G!?x
x?!.G.G.ccdd.c.ddcc.G.G.!?x
x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c.dd.cLLLc.dd.c.G.!?x
x?!G.Gc$.ccc...ccc.$cG.G!?x
x?!.G.c$$c.......c$$c.G.!?x
x?!G.Gcccc...W...ccccG.G!?x
x?!.G.c..+.......+..c.G.!?x
x?!G.Gc.1ccc...ccc1.cG.G!?x
x?!.G.c..1.c...c.1..c.G.!?x
x?!G.Gccc.1ccccc1.cccG.G!?x
x?!.G.G.cc.1.c.1.cc.G.G.!?x
x?!G.G.G.c...c...c.G.G.G!?x
x?!.G.G.GccccDccccG.G.G.!?x
x?!!.G.G.G.G...G.G.G.G.!!?x
xx?!!.G.G.G..<..G.G.G.!!?xx
 xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
   xx?????????????????xx
    xxxxxxxxxxxxxxxxxxx
ENDMAP