Difference between revisions of "Ice devil"
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|xp=757 | |xp=757 | ||
|holiness={{Demonic}} | |holiness={{Demonic}} | ||
− | |magic_resistance= | + | |magic_resistance=80 |
− | |hp_range= | + | |hp_range=43-76 |
− | |avg_hp= | + | |avg_hp=59 |
|armour_class=12 | |armour_class=12 | ||
|evasion=10 | |evasion=10 |
Revision as of 20:19, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
ice devil 3 | |
---|---|
HP | 43-76 |
HD | 11 |
XP | 757 |
Speed | 10 |
AC | 12 |
EV | 10 |
Will | 80 |
Attack1 | 16 (hit: cold: 11-32)
|
Resistances | rC+++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Fire, Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Medium |
Type | ice devil, ice devil |
Flags |
A man-sized demon covered in glittering ice. |
Useful Info
Ice devils are cold-themed tier-3 demons. Although they lack any form of ranged attack, their melee capabilities are extremely dangerous for low-level characters, dealing an additional 11-32 cold damage on top of their 1d16 physical attack. At later levels, however, they are mostly harmless. While they ignore most cold attacks, fire damage or weapons of holy wrath are very effective against them. They can be found in the Abyss, Pandemonium, the Hells, or (dangerously early) in the Ice Cave.
Tips & Tricks
- Cold resistance will take much of the sting out of their melee attacks.
- If you encounter them in the Ice Cave, watch out for the possible appearance of an ice fiend at the end.
History
Ice devils were once considered tier-2 demons.