Difference between revisions of "Dryad"

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(Updated to 0.16)
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Revision as of 16:52, 16 October 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
dryad RDryad.png
HP 36-69
HD 8
XP 352
Speed 10
AC 6
EV 12
Will 80
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities Fire
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Medium
Type dryad, dryad
Flags No poly
Speaks
Warm-blooded
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.

• Roy Quixote: Wait, what's my beef with clean energy again?
— Durkon Pansa: Dunno, but if'n ye prefer, I know a grove o'peach trees tha've been gettin' fresh wit tha locals.
-Rich Burlew, “Haleo and Julean”


Useful Info

Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest to batter you, and the vines they generate will drag you into the woods if you try to escape.

Spells

Spell set
Slot1 Awaken Vines Wizard flag
Slot2 Awaken Forest Wizard flag
Slot3 Minor Healing (2d4) Emergency flag, Wizard flag

Tips & Tricks

  • Much like the walls of the Slime Pits, trees affected by Awaken Forest can deal a surprising amount of damage if you don't try to avoid them. As there's no way to resist this damage, your best bet is to fight a dryad in the middle of a large clearing. If no such clearing is readily available, feel free to make one.
  • A dryad's vines will all die the moment you kill the dryad itself. Since she also summons them very rapidly, it's better to focus on killing the dryad than on clearing the vines. Don't simply Tab your way through combat, as you'll often wind up ignoring the dryad to kill the vines instead.
  • You can summon your own dryad, complete with a hefty chunk of woodland terrain, through use of the Summon Forest spell.

History

Dryads were added in 0.13, but were only generated in 0.14.