Difference between revisions of "Khufu"

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{{monster info}}
{{monster
 
|name=Khufu
 
|glyph={{LightRed|M}}
 
|tile=[[File:Khufu.png]]
 
|flags={{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}
 
|resistances={{Cold resistance}}, {{Electricity resistance}}, <br>{{Poison resistance 3}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance 3}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=8802
 
|holiness={{Undead}}
 
|magic_resistance=160
 
|hp_range=240
 
|avg_hp=240
 
|armour_class=10
 
|evasion=6
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=35 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=18
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=240
 
|intelligence={{High intelligence}}
 
|genus=mummy
 
|species=mummy
 
}}
 
{{Flavour|An incredibly powerful emperor on the way to godhood. He died quite some time ago, but he sees no reason why that should stop him.
 
----
 
“And then I looked farther, beyond the pallid line of the sands, and I saw a Pyramid of gold, the wonder Khufu had built. As a golden wonder it saluted me, as a golden thing it greeted me, as a golden miracle I shall remember it.”<br>
 
-Robert Hichens, _The Spell of Egypt_}}
 
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==Useful Info==
 
==Useful Info==
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*[[The Tomb]]
 
*[[The Tomb]]
  
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{{monster spells}}
==Spells==
 
{{Spellcaster5
 
|number=
 
|slot1=[[Summon Emperor Scorpions]]
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Smiting]] (7-17)
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Symbol of Torment]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Summon Undead]]
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Tomb of Doroklohe]]
 
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] or some source of controlled teleport will help you get out of their [[line of sight]] quickly should everything start to fall apart.
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*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] will help you get out of their [[line of sight]] quickly should everything start to fall apart.
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
 
*Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
 
*Khufu possesses the most powerful defensive spell in the game, the [[Tomb of Doroklohe]]. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
  
 
[[Category:Mummy]]
 
[[Category:Mummy]]

Revision as of 11:49, 23 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Khufu MKhufu.png
HP 160-324
HD 18
XP 8931
Speed 10
AC 10
EV 6
Will 160
Attack1 35 (hit: plain)


Resistances rC+
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type mummy, mummy
Flags Evil
See invisible
Unbreathing
Speaks
Unique
Male
An incredibly powerful emperor on the way to godhood. He died quite some time ago, but he sees no reason why that should stop him.

“And then I looked farther, beyond the pallid line of the sands, and I saw a Pyramid of gold, the wonder Khufu had built. As a golden wonder it saluted me, as a golden thing it greeted me, as a golden miracle I shall remember it.”
-Robert Hichens, _The Spell of Egypt_

Useful Info

Khufu the Undying Pharaoh is a unique greater mummy who couples tremendous durability with the ability to smite or torment you at will. Also, when near death he can temporarily escape the conflict by sealing himself in rock walls, rendering him untouchable unless you have the right tools. He is accompanied by an entourage of mummies and greater mummies (same chance).

Location

Spells

Spell set I
Slot1 Summon Emperor Scorpions Wizard flag
Slot2 Smiting (7-17) Wizard flag
Slot3 Symbol of Torment Wizard flag
Slot4 Summon Scarabs Wizard flag
Slot5 Blink Emergency flag,
Wizard flag

Tips & Tricks

  • Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. Mass Abjuration will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A scroll of blinking will help you get out of their line of sight quickly should everything start to fall apart.
  • Silence stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
  • Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls long enough for him to partially recover, so you'll want a wand of digging or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.