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Revision as of 19:26, 25 April 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| Type | Book |
|---|---|
| Name | Book of Wizardry |
| A book of various magic spells, useful for any sufficiently-talented spellcaster. Mages of a scholarly nature consider it a point of pride to have contributed in some way to this work, though more than a few of them have been slain by jealous rivals using their own spells against them. |
Most spells in this book require much training before they can be effectively cast. Summon Elemental is very dangerous but a Fire Elementalist could make effective use of it after raising Fire Magic to 10 and using it with Conjure Flame; Earth Elementalists have it easier, as they only need 5 in Earth Magic. Every other spell is valuable once the appropriate skill is raised to around 7-8, especially Haste. Bear in mind that magic contamination is still a risk even at higher levels.
Spells
| Spell | Type | Level |
|---|---|---|
| a - Summon Elemental | Summoning | 4 |
| b - Agony | Necromancy | 5 |
| c - Lightning Bolt | Conjuration/Air | 5 |
| d - Fireball | Conjuration/Fire | 6 |
| e - Haste | Charms | 6 |
| f - Invisibility | Hexes | 6 |
History
The 0.8 version contained: Summon Elemental, Agony, Lightning Bolt, Fireball, Haste, Invisibility, and Teleport Self.
Prior to 0.8, it contained: Selective Amnesia, Summon Elemental, Teleport Self, Fireball, and Haste