Difference between revisions of "Summon Small Mammal"
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There is ''1 - 10 / <power>'' chance of a quokka. If quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.19.0|spl-summoning.cc|121}}</ref> | There is ''1 - 10 / <power>'' chance of a quokka. If quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.19.0|spl-summoning.cc|121}}</ref> | ||
− | Duration of the summon is around 27 turns | + | Duration of the summon is around 27 turns; it does not depend on the spell power. |
==Strategy== | ==Strategy== | ||
− | *Summon Small Mammal is only a level 1 spell, but it stays useful for a | + | *Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful alternative to [[Summon Butterflies]] for escape if you haven't found that yet. |
==Monster Version== | ==Monster Version== |
Revision as of 10:06, 24 February 2018
Summon Small Mammal | |
---|---|
Level | 1 |
School1 | Summoning |
Source(s) | Book of Callings Book of Cantrips |
Casting noise | 1 |
Spell noise | 0 |
Power Cap | 25 |
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. |
Summon Small Mammal is a Summoning spell which summons one weak monster. Summoners start with this spell memorized.
Effect
One small mammal is summoned. Higher spell power can result in a stronger mammal.
Possible summons:
- r Rat - Low damage and fragile with no redeeming features.
- b Bat - Extremely fast and evasive but does virtually no damage.
- r Quokka - Decent damage and HP. Good all-round.
There is 1 - 10 / <power> chance of a quokka. If quokka was not summoned, there is an equal chance for either a rat or a bat.[1]
Duration of the summon is around 27 turns; it does not depend on the spell power.
Strategy
- Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the Ecumenical Temple. Even after the spell loses its killing power, it is still a cheap and useful alternative to Summon Butterflies for escape if you haven't found that yet.
Monster Version
Single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a river rat or a quokka with equal chances.[2]
The following enemies cast Summon Small Mammal:
History
Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons. In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
References
- ↑ spl-summoning.cc:121 (0.19.0)
- ↑ mon-cast.cc:5896 (0.19.0)