Difference between revisions of "Peacekeeper"
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{{monster | {{monster | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] | + | '''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place, while boosting the damage output of their allies. They can be found in the [[Desolation of Salt]]. |
==Spells== | ==Spells== | ||
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}} | }} | ||
{{clear}} | {{clear}} | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced [[saltling]]s to beat on. If you spot one, try to lure away its construct allies before engaging it. | ||
==History== | ==History== | ||
− | + | Peacekeepers were added in [[0.19]]. |
Revision as of 05:18, 11 April 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
peacekeeper 8 | |
---|---|
HP | 34-53 |
HD | 12 |
XP | 967 |
Speed | 15 |
AC | 20 |
EV | 3 |
Will | Immune |
Attack1 | 25 (bite: plain) |
Attack2 | 15 (claw: plain)
|
Resistances | rPois+++, rN+++, rElec, rRot+++, rTorm, rDrown, rF+, rC+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | None |
Holiness | Non-living |
Size | Medium |
Type | golem, peacekeeper |
Flags | See invisible |
A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction. |
Contents
Useful Info
Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place, while boosting the damage output of their allies. They can be found in the Desolation of Salt.
Spells
Spell set | ||
---|---|---|
Slot1 | Throw Barbs | Natural Flag |
Slot2 | Battlecry | Natural Flag |
Tips & Tricks
- Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.
History
Peacekeepers were added in 0.19.
Categories:
- 0.21 articles
- Bite type
- Plain flavour
- Claw type
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Electricity resistance
- Rot resistance
- Rot resistance 3
- Torment resistance
- Drown resistance
- Fire resistance
- Cold resistance
- Brainless intelligence
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- See invisible
- Monsters
- Spellcaster