Difference between revisions of "Quasit"
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==Useful Info== | ==Useful Info== | ||
− | '''Quasits''' are annoying [[tier-5 demon]]s whose attacks drain your [[dexterity]]. They've got high [[ev]]asion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few [[demon]]s you can encounter naturally in the upper floors of the [[Dungeon]]. | + | '''Quasits''' are fast and annoying [[tier-5 demon]]s whose attacks drain your [[dexterity]]. They've got high [[ev]]asion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few [[demon]]s you can encounter naturally in the upper floors of the [[Dungeon]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*[[Iskenderun's Mystic Blast]] ignores resistances, so it's perfect for the quasit, and [[Magic Dart]] is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). [[Earth Magic]] like [[Stone Arrow]] or [[Sandblast]] (though you may wish to wield some [[stone]]s to help overcome their AC) will also work. If you only have [[fire]] and [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable. | *[[Iskenderun's Mystic Blast]] ignores resistances, so it's perfect for the quasit, and [[Magic Dart]] is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). [[Earth Magic]] like [[Stone Arrow]] or [[Sandblast]] (though you may wish to wield some [[stone]]s to help overcome their AC) will also work. If you only have [[fire]] and [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable. | ||
+ | *Quasits have low [[magic resistance]], which makes them good targets for wands of [[wand of paralysis|paralysis]] and [[wand of disintegration|disintegration]] or [[Hexes]]. | ||
[[Category:Demon]] | [[Category:Demon]] |
Revision as of 14:25, 13 May 2020
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
quasit 5 | |
---|---|
HP | 9-20 |
HD | 3 |
XP | 45 |
Speed | 13 |
AC | 5 |
EV | 17 |
Will | 10 |
Attack1 | 3 (bite: drain dexterity) |
Attack2 | 2 (claw: drain dexterity) |
Attack3 | 2 (claw: drain dexterity) |
Resistances | rF+ rC+ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Small |
Type | quasit, quasit |
Flags |
A cowardly little demon with a long, viciously pointed tail. Its sharp claws are coated with a venom that stiffens muscles.
“You’ll have to pay double reckoning; ’tis only fair you should pay for your dexterity.” |
Useful Info
Quasits are fast and annoying tier-5 demons whose attacks drain your dexterity. They've got high evasion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few demons you can encounter naturally in the upper floors of the Dungeon.
Tips & Tricks
- Iskenderun's Mystic Blast ignores resistances, so it's perfect for the quasit, and Magic Dart is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). Earth Magic like Stone Arrow or Sandblast (though you may wish to wield some stones to help overcome their AC) will also work. If you only have fire and cold damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.
- Quasits have low magic resistance, which makes them good targets for wands of paralysis and disintegration or Hexes.