Difference between revisions of "Harold"
Cacophonie (talk | contribs) (Orc Mines is just two levels now, so Harold can only spawn in the first floor. Up the version to 0.21.) |
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*Bolt of Fire can hurt if you lack [[fire]] resistance, especially if you're a [[mummy]], but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously [[brand]]ed, pull out your big guns or come back later when you've got the right resistances. | *Bolt of Fire can hurt if you lack [[fire]] resistance, especially if you're a [[mummy]], but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously [[brand]]ed, pull out your big guns or come back later when you've got the right resistances. | ||
*Harold can't see invisible, so feel free to quaff a potion or cast a spell and then hack away. | *Harold can't see invisible, so feel free to quaff a potion or cast a spell and then hack away. | ||
+ | |||
+ | ==History== | ||
+ | In [[0.22]], Harold will have his damage and armour improved, begin appearing earlier, and replace his Bolt of Fire and Blink with [[Harpoon Shot]] and [[Sentinel's Mark]]. | ||
[[Category:Human]] | [[Category:Human]] | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 06:57, 27 July 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Harold @ | |
---|---|
HP | 50-102 |
HD | 9 |
XP | 994 |
Speed | 10 |
AC | 0 |
EV | 8 |
Will | 60 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Warm-blooded Unique Male |
A middle-aged bounty hunter, anxious to retire after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you. |
Useful Info
Harold the Weathered is a unique human bounty hunter who generates with several throwing nets and a decent weapon. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he does know some powerful Fire Magic, however.
Location
- The Dungeon:10-12
- The Orcish Mines:1
- The Lair:1-4
Spells
Spell set I | ||
---|---|---|
Slot1 | Harpoon Shot (2d12) | Wizard flag |
Slot2 | Sentinel's Mark | Wizard flag |
Tips & Tricks
- Bolt of Fire can hurt if you lack fire resistance, especially if you're a mummy, but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously branded, pull out your big guns or come back later when you've got the right resistances.
- Harold can't see invisible, so feel free to quaff a potion or cast a spell and then hack away.
History
In 0.22, Harold will have his damage and armour improved, begin appearing earlier, and replace his Bolt of Fire and Blink with Harpoon Shot and Sentinel's Mark.