Difference between revisions of "Illusion card"

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{{flavour|The card depicts someone standing in a hall of mirrors, surrounded by their own reflections.}}
 
{{flavour|The card depicts someone standing in a hall of mirrors, surrounded by their own reflections.}}
 
The Illusion card summons an illusion of the player to fight alongside them, much like [[Mara]]'s [[Summon Illusion|ability]]. The illusion is armed identically to the player. Higher card power increases the duration of the illusion.
 
The Illusion card summons an illusion of the player to fight alongside them, much like [[Mara]]'s [[Summon Illusion|ability]]. The illusion is armed identically to the player. Higher card power increases the duration of the illusion.
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==History==
 
 
*This card was one of 23 cards to be kept in the deck simplification of [[0.19]].
 
*This card was one of 23 cards to be kept in the deck simplification of [[0.19]].
 
*Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield.
 
*Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield.
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*[[Cards]]
 
*[[Cards]]
 
*[[Decks]]
 
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[[Category: Deck]]
 
[[Category: Deck]]

Revision as of 00:31, 7 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
The card depicts someone standing in a hall of mirrors, surrounded by their own reflections.

The Illusion card summons an illusion of the player to fight alongside them, much like Mara's ability. The illusion is armed identically to the player. Higher card power increases the duration of the illusion.

History

The Illusion card was added in 0.15. It could be found in the following decks over these two versions.

0.15 0.16 0.17 0.18 0.19 and beyond

Summoning
War

Summoning

Summoning

Summoning

Summoning

  • This card was one of 23 cards to be kept in the deck simplification of 0.19.
  • Prior to 0.16, decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield.

See also

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath