Difference between revisions of "Sickness"

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(Haunt didn't even do that in 0.18)
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'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also occasionally suffer a single point of temporary [[stat]] damage ("Your disease is taking its toll").
 
'''Sickness''' is a [[status effect]] that prevents characters from naturally healing [[HP]] until it wears off. Sick characters may also occasionally suffer a single point of temporary [[stat]] damage ("Your disease is taking its toll").
  
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==Sources of sickness==
 
==Sources of sickness==
 
*Being within [[line of sight]] of an [[ancient zyme]].
 
*Being within [[line of sight]] of an [[ancient zyme]].
*Drinking a [[potion of blood]] without being a [[vampire]] or having the [[Carnivore]] [[mutation]] may occasionally cause sickness.
 
  
 
==Dealing with sickness==
 
==Dealing with sickness==
*Quaffing a [[potion of curing]] cures sickness.
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*[[Undead]] and [[nonliving]] species and forms ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], [[Djinn]], [[Statue Form]], [[Storm Form]], [[Necromutation]], [[Shadow Form]], [[Wisp Form]]) have sickness immunity, as do all undead, nonliving, [[insubstantial]], [[demonic]], and [[holy]] monsters.
*[[Regeneration]] will make sickness pass more quickly.
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*Certain [[demonspawn]] may get sickness immunity as part of the [[Foul Stench]] [[demonspawn mutation]].
*The [[sustain abilities]] [[intrinsic]] will prevent all attribute loss during sickness.
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*Quaffing a [[potion of cancellation]] cures sickness.
*[[Rotting]] resistance also confers resistance to sickness. All [[undead]] species and monsters have rotting resistance, as do [[nonliving]], [[insubstantial]], [[demonic]], and [[holy]] creatures. Certain [[demonspawn]] may get rotting resistance as one of their [[demonspawn mutations]].
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*[[Elyvilon]]'s Purification ability will cure sickness, while [[Zin]]'s Vitalisation ability provides temporary immunity to sickness.
  
 
==History==
 
==History==
Prior to [[0.10]], eating contaminated chunks would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sick. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
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* Prior to [[0.27]], sickness was cured by drinking a [[potion of curing]] instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
 
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* Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
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* Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
 
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* Prior to [[0.13]], sickness was one of the many unique [[needle]] [[brand]]s.
Prior to [[0.15]], [[kobold]]s would recover from sickness more quickly than other species.
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* Prior to [[0.10]], eating contaminated [[chunk]]s would occasionally cause you to become sick. [[Saprovore]]s were partially protected from this. In [[0.13]], [[nausea]] was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.
 
 
Prior to [[0.17]], casting [[Haunt]] could inflict sickness.
 
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 08:04, 6 October 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status effect that prevents characters from naturally healing HP until it wears off. Sick characters may also occasionally suffer a single point of temporary stat damage ("Your disease is taking its toll").

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.

Sources of sickness

Dealing with sickness

History

  • Prior to 0.27, sickness was cured by drinking a potion of curing instead of a potion of cancellation. Also, increased regeneration rates would cause it to wear off more quickly.
  • Prior to 0.17, casting Haunt could inflict sickness.
  • Prior to 0.15, kobolds would recover from sickness more quickly than other species.
  • Prior to 0.13, sickness was one of the many unique needle brands.
  • Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sickness. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.