Difference between revisions of "Confuse"

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:''This article is about the monster spell. For the status condition, see [[Confusion]].''
 
:''This article is about the monster spell. For the status condition, see [[Confusion]].''
 
{{flavour|Induces a state of bewilderment and confusion in a creature's mind.}}
 
{{flavour|Induces a state of bewilderment and confusion in a creature's mind.}}
  
'''Confuse''' is a monster-only spell that attempts to induce [[confusion]] in a single target from a distance. It requires a clear line of effect and must overcome the target's [[magic resistance]], but it works on anything that isn't immune to magic.
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'''Confuse''' is a monster-only spell that attempts to induce [[confusion]] in a single target from a distance. It requires a clear line of effect and must overcome the target's [[willpower]], but it works on anything that isn't immune to magic.
  
 
Confusion is a dangerous status condition; what few actions it doesn't outright disable are rendered unreliable at best. Confused characters cannot use magic [[spells]], special [[abilities]], [[wands]], or [[shields]], and any attempt to move or attack may instead result in stumbling in a random direction. Fortunately, quaffing a [[potion of curing]] will instantly cure confusion, but there's nothing stopping a monster from simply confusing you again, and [[mummy|mummies]] and characters in [[lichform]] don't even have that option. Followers of [[Ru]], [[Elyvilon]], [[Zin]], and [[Ashenzari]] can use divine abilities to [[Confusion#Dealing_with_Confusion|cure or prevent]] confusion.
 
Confusion is a dangerous status condition; what few actions it doesn't outright disable are rendered unreliable at best. Confused characters cannot use magic [[spells]], special [[abilities]], [[wands]], or [[shields]], and any attempt to move or attack may instead result in stumbling in a random direction. Fortunately, quaffing a [[potion of curing]] will instantly cure confusion, but there's nothing stopping a monster from simply confusing you again, and [[mummy|mummies]] and characters in [[lichform]] don't even have that option. Followers of [[Ru]], [[Elyvilon]], [[Zin]], and [[Ashenzari]] can use divine abilities to [[Confusion#Dealing_with_Confusion|cure or prevent]] confusion.
  
If you encounter any monster capable of confusing you, do what you can to increase your magic resistance. Failing that, prioritize taking them out quickly.
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If you encounter any monster capable of confusing you, do what you can to increase your willpower. Failing that, prioritize taking them out quickly.
  
 
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{{monsters with spell}}

Revision as of 23:39, 23 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This article is about the monster spell. For the status condition, see Confusion.
Induces a state of bewilderment and confusion in a creature's mind.

Confuse is a monster-only spell that attempts to induce confusion in a single target from a distance. It requires a clear line of effect and must overcome the target's willpower, but it works on anything that isn't immune to magic.

Confusion is a dangerous status condition; what few actions it doesn't outright disable are rendered unreliable at best. Confused characters cannot use magic spells, special abilities, wands, or shields, and any attempt to move or attack may instead result in stumbling in a random direction. Fortunately, quaffing a potion of curing will instantly cure confusion, but there's nothing stopping a monster from simply confusing you again, and mummies and characters in lichform don't even have that option. Followers of Ru, Elyvilon, Zin, and Ashenzari can use divine abilities to cure or prevent confusion.

If you encounter any monster capable of confusing you, do what you can to increase your willpower. Failing that, prioritize taking them out quickly.

The following enemies cast Confuse:

Be aware that some monsters are instead capable of inducing confusion with their melee attacks. Click here for a complete list.

History

Confuse.png Confuse
Level 3
School1 Hexes
Source(s)
Casting noise 3
Spell noise 2
Targetting Target or direction
Range LOS
Flags MR check

Prior to 0.25, Confusion was available to players.