Difference between revisions of "Ring of slaying"
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==Desirability== | ==Desirability== | ||
− | Very high | + | Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments. |
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− | Characters with fast weapons and/or auxiliary attacks | ||
==History== | ==History== | ||
− | *Prior to [[0.25]], enchantments were random values between 1 and 6. | + | *Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative). |
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | *Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | ||
− | *Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | + | *Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier. |
{{jewellery}} | {{jewellery}} |
Revision as of 06:21, 31 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment. |
A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
History
- Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.