Difference between revisions of "Ettin"

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(Tips & Tricks)
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{{list of | giants}}
 
{{list of | giants}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), giving them an attack that in theory can deal more damage in melee than any other monster save [[Antaeus]] or [[Tiamat]]. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both swings connect. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]].
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An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), which allows them to hit for massive damage. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
 
*Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
**If you have any skill with [[Hexes]] or [[Evocations]], disabling them works just fine given their mediocre [[willpower]]. [[Curare]] works too, as they aren't resistant to poison.
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**Many 'tricks' work well against ettins. They have low [[willpower]], so all sorts of [[Hexes]] and [[Evocations]] are good against them. They aren't resistant to poison, so throwing a [[curare]] dart allows you to [[kite]], fight, or escape in relative safety.
 
**[[Tukima's Dance]] works especially well on ettins.
 
**[[Tukima's Dance]] works especially well on ettins.
**If you ''are'' playing a brute melee character, don't be excessively worried; if you can slay a stone giant, you can probably slay an ettin.
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*Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time.
*Still, ettins can deal a massive amount of damage per turn. An ettin camping the stair to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time. Their massive damage potential (with two weapons at once) makes them very risky to fight.
 

Revision as of 07:52, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

ettin CEttin.png
HP 43-88
HD 12
XP 1127
Speed 10
AC 9
EV 4
Will 40
Attack1 40 (hit: plain)
Attack2 40 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, ettin
Flags Two weapons
Speaks
Warm-blooded
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.

“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
‘Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.’”
-Joseph Jacobs, _The Red Ettin_

Useful Info

An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), which allows them to hit for massive damage. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.

Tips & Tricks

  • Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
    • Many 'tricks' work well against ettins. They have low willpower, so all sorts of Hexes and Evocations are good against them. They aren't resistant to poison, so throwing a curare dart allows you to kite, fight, or escape in relative safety.
    • Tukima's Dance works especially well on ettins.
  • Still, you should always respect ettins as threats - they can deal up to 128 damage per turn. An ettin camping the entrance to the Orcish Mines is a reason to ignore that branch for an extended period of time.