Difference between revisions of "Pikel"
m (→History) |
(enslave/charming trick still works) |
||
Line 12: | Line 12: | ||
*If you intend to face him in melee, don't allow any of his lemures to reach you; he does enough damage on his own. Facing him in a hallway or luring him upstairs helps. | *If you intend to face him in melee, don't allow any of his lemures to reach you; he does enough damage on his own. Facing him in a hallway or luring him upstairs helps. | ||
*Confusion through [[Mephitic Cloud]] can easily disable both him and his thralls, often with lethal results. | *Confusion through [[Mephitic Cloud]] can easily disable both him and his thralls, often with lethal results. | ||
+ | *Successfuly using a [[wand of charming]] will free his captured souls, despawning any lemures in the process. | ||
==History== | ==History== |
Revision as of 03:00, 5 June 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all kobolds, see list of kobolds.
Pikel K | |
---|---|
HP | 25-52 |
HD | 6 |
XP | 637 |
Speed | 10 |
AC | 6 |
EV | 12 |
Will | 20 |
Attack1 | 9 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | kobold, kobold |
Flags | Speaks Warm-blooded Unique Male |
A wise kobold would fear the forces of Hell, and certainly would not set up a highly lucrative transdimensional trade in damned souls. But Pikel is better known for his whip than his wisdom, mercilessly tormenting his piteous charges as he ferries them to their buyers. |
Contents
Useful Info
Pikel, Merchant of Souls is a unique kobold who has a number of lemures under his command. He is dangerous on his own, wielding an enchanted whip of flaming (40% chance), freezing (40%), or electrocution (20% chance, and by far the most dangerous). With the help of his thralls, he is more than a match for most low-level characters. If you can manage to kill him, however, his slaves will be freed and will leave the Dungeon.
Location
- The Dungeon:4-9
Tips & Tricks
- If you intend to face him in melee, don't allow any of his lemures to reach you; he does enough damage on his own. Facing him in a hallway or luring him upstairs helps.
- Confusion through Mephitic Cloud can easily disable both him and his thralls, often with lethal results.
- Successfuly using a wand of charming will free his captured souls, despawning any lemures in the process.