Difference between revisions of "Phial of floods"
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* Damage of the phial is equal to <code>4d(20 + 12/5 * Evocations)</code>.<ref>{{source ref|0.30.0|zap-data.h|538}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> [[Unbreathing]], [[amphibious]], and [[aquatic]] creatures take 50% damage. | * Damage of the phial is equal to <code>4d(20 + 12/5 * Evocations)</code>.<ref>{{source ref|0.30.0|zap-data.h|538}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> [[Unbreathing]], [[amphibious]], and [[aquatic]] creatures take 50% damage. | ||
− | * The waterlog has a duration of <code>2.1 + (4 * Evocations) / 10</code> [[decaAut|turns]],<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> which is then modified by a random factor from x1 to x1.5.<ref>{{source ref|0.30.0|beam.cc|2402}}</ref> Again, unbreathing creatures are immune to this effect. | + | * The waterlog has a base duration of <code>2.1 + (4 * Evocations) / 10</code> [[decaAut|turns]],<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> which is then modified by a random factor from x1 to x1.5.<ref>{{source ref|0.30.0|beam.cc|2402}}</ref> Again, unbreathing creatures are immune to this effect. |
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. | The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. |
Revision as of 05:59, 7 June 2023
An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill. |
A phial of floods is an evocable item which releases a torrent of water with an effect similar to Primal Wave.
Useful Info
Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:
- Creates shallow water around where the beam hits. It will never cover stairs.
- Potentially knocks monsters back.
- Waterlogs monsters; this status will silence the monsters for its duration, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standing on a created water tile (before being knocked back). The center target will also be waterlogged, even if no water was created there. Note that unbreathing creatures are immune to this effect.
Your Evocations skill increases the damage of the phial, the duration of the water, and the duration of the waterlogging.
- Damage of the phial is equal to
4d(20 + 12/5 * Evocations)
.[1][2] Unbreathing, amphibious, and aquatic creatures take 50% damage. - The waterlog has a base duration of
2.1 + (4 * Evocations) / 10
turns,[3][4] which is then modified by a random factor from x1 to x1.5.[5] Again, unbreathing creatures are immune to this effect.
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession.
Like all miscellaneous evocables, only one phial of floods can spawn in a given game.
Strategy
This is a fairly decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters. In order for the waterlogging to last for a reasonable duration, you'll need some Evocations training.
Tips & Tricks
- The phial can be used to prevent Sticky Flame from affecting you. Fire at the floor (using . instead of f or Enter to fire) one space in front of you. Conversely, the phial's water will end Sticky Flame for your enemies, too.
History
- Prior to 0.30, the phial had a range of full LOS. The duration of waterlogging was also much longer.
- Prior to 0.26, the phial would create two separate pools - one from the phial itself, and the other from the Primal Wave spell; only the phial's pools would waterlog creatures.
- Prior to 0.25, the phial summoned friendly water elementals instead of waterlogging monsters. Also, the player could use the phial while confused.
- In 0.19, the impact damage was significantly reduced.
- Prior to 0.14, all elemental evokers recharged simultaneously.
- This item was added in 0.13.
References
- ↑ zap-data.h:538 (0.30.0)
- ↑ evoke.cc:499 (0.30.0)
- ↑ beam.cc:2495 (0.30.0)
- ↑ evoke.cc:499 (0.30.0)
- ↑ beam.cc:2402 (0.30.0)