Difference between revisions of "Spectral (brand)"
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==Strategy== | ==Strategy== | ||
− | + | One of the strongest brands on paper. Spectral offers an irresistible +70% damage when the positioning works out. In order for the weapon to spawn, there must be an empty tile within reach of both the wielder and their target. | |
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− | + | The extra damage taken by the spectral weapon hurts, though spectral weapons can only take so much damage before being destroyed. Watch out for area-of-effect attacks, like [[axes]] or [[Fireball]], as they can hurt you and the spectral weapon. | |
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+ | ===Tips & Tricks=== | ||
+ | * Works best with [[Polearms]]. The extra tile of reach gives more flexibility, making it easier to position. Most other weapons will have trouble spawning when there's no empty space around your target (e.g. hallways). | ||
* Spectral weapons are formed instantly. If you attack, the spectral weapon is formed, then it attacks before monsters get a chance to move. | * Spectral weapons are formed instantly. If you attack, the spectral weapon is formed, then it attacks before monsters get a chance to move. | ||
Revision as of 22:52, 14 June 2023
When its wielder attacks, the weapon's spirit leaps out and launches a second, slightly weaker strike. The spirit shares a part of any damage it takes with its wielder. |
When striking an enemy, the spectral brand instantly creates a spiritual copy of your weapon in a nearby tile. Whenever you attack, the spectral weapon attacks again at 70% of your melee damage. The copy will vanish if you take an action besides making a melee attack.
The spectral weapon is a physical entity. Whenever it is damaged, half of damage is additionally dealt to you, ignoring any of your resistances. Spectral weapons have one level of resistance each to fire, cold, and electricity, and are immune to poison, negative energy, torment, blinding, and asphyxiation.
While limited to clubs and Staves normally, scrolls of brand weapon have a chance to give the spectral brand to any melee weapon. Asterion will always carry a spectral-branded weapon. In addition, any artefact melee weapon may have the spectral brand, and the brand is a feature of the unrandart Glaive of the Guard.
Strategy
One of the strongest brands on paper. Spectral offers an irresistible +70% damage when the positioning works out. In order for the weapon to spawn, there must be an empty tile within reach of both the wielder and their target.
The extra damage taken by the spectral weapon hurts, though spectral weapons can only take so much damage before being destroyed. Watch out for area-of-effect attacks, like axes or Fireball, as they can hurt you and the spectral weapon.
Tips & Tricks
- Works best with Polearms. The extra tile of reach gives more flexibility, making it easier to position. Most other weapons will have trouble spawning when there's no empty space around your target (e.g. hallways).
- Spectral weapons are formed instantly. If you attack, the spectral weapon is formed, then it attacks before monsters get a chance to move.
History
- Prior to 0.30, spectral weapons were based off a "spectral weapon" monster, rather than scaling off the wielder's attack power. Also, monsters couldn't use this brand.
- Prior to 0.27, this brand was boosted by Evocations. It was native to clubs, staves, and two-handed artefacts, though it could still be applied to any melee weapon with a scroll of brand weapon. Also, monsters could create a copy of their weapon when using this brand.
- This brand was introduced in 0.26, replacing the spell Spectral Weapon.
Axe | Long Blade | Mace | Polearm | Short Blade | Staff | Whip |
---|---|---|---|---|---|---|
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |