Difference between revisions of "User:Hordes/Talisman"

From CrawlWiki
Jump to: navigation, search
(Created page with "'''Talismans''' are items used to change your form. ==Useful Info== A talisman, when e'''V'''oked, turns you into a respective transformation (e.g. a [...")
 
Line 4: Line 4:
 
A talisman, when e'''V'''oked, turns you into a respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
 
A talisman, when e'''V'''oked, turns you into a respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.
  
Transformations will increase various attributes, depending on the form, generally focusing [[Unarmed Combat]]. In exchange, each form will meld specific types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
+
Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s.
  
Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s.
+
The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting and will instantly excommunicate any follower who uses one.
 +
 
 +
===Transformations===
 +
In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of [[equipment]]. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
  
[[Zin]] despises form-shifting and will excommunicate any follower who uses one.
+
All forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others let you have nothing but your [[jewellery]]. Forms will often negate certain [[mutation]]s or change your [[size]].
  
<!-- A talisman gives you the '''A'''bility to turn into its respective [[transformation]]. -->
+
Being in any form will make you take +75% damage from [[silver]] weaponry.
  
 
===Skill===
 
===Skill===

Revision as of 01:10, 3 July 2023

Talismans are items used to change your form.

Useful Info

A talisman, when eVoked, turns you into a respective transformation (e.g. a beast talisman turns you into Beast Form). This transformation lasts indefinitely. It can't be cancelled or dispelled, though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a bad form, when you revert, you'll go back to your talisman form.

Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery shops.

The undead (ghouls, mummies, bloodless vampires) are unable to transform. Zin despises form-shifting and will instantly excommunicate any follower who uses one.

Transformations

In general, a form will increase various attributes (like HP or AC), but will meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.

All forms enhance Unarmed Combat in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others let you have nothing but your jewellery. Forms will often negate certain mutations or change your size.

Being in any form will make you take +75% damage from silver weaponry.

Skill

Each form has a minimum Transmutations skill. Below this skill, you will receive a penalty to max HP. (See transform.cc)

Max HP = 25% + 75% * (Transmutations / min_skill)^2 percent (25% at 0 Transmutations; 100% at min skill).

Keep in mind that some forms increase your max HP, and this bonus is not lost by being underskilled. E.g. if a form gave you 200% max HP, and you were at 0 Transmutations, you'd get 50% of your form-less HP.

Raising Transmutations past this point will give you form-specific benefits. Beast Form will increase your slaying (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Transmutations skill, where further training has no benefit.

Talismans do not use spellpower, so intelligence, wizardry, etc. has no effect.

List of talismans

Talismans are sorted by "tiers". Each tier has the same minimum and maximum Transmutations skill.

Tier 1: (min. 0 skill, max. 13 skill)

Tier 2: (min. 9 skill, max. 20)

Tier 3: (min. 17 skill, max. 23)

Tier 4: (min. 21 skill, max. 27)

History


the rest of this page will document the various forms