Difference between revisions of "User:Hordes/Talisman"
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Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s. | Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery [[shop]]s. | ||
− | The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting and will instantly excommunicate any follower who uses one. | + | The [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. |
===Transformations=== | ===Transformations=== | ||
− | In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of | + | In general, a form will increase various attributes (like [[HP]] or [[AC]]), but will meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam. |
− | All forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others | + | All talisman forms enhance [[Unarmed Combat]] in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others meld everything but your [[jewellery]]. Forms will often negate certain [[mutation]]s, or change your [[size]]. |
Being in any form will make you take +75% damage from [[silver]] weaponry. | Being in any form will make you take +75% damage from [[silver]] weaponry. |
Revision as of 01:20, 3 July 2023
Talismans are items used to change your form.
Useful Info
A talisman, when eVoked, turns you into a respective transformation (e.g. a beast talisman turns you into Beast Form). This transformation lasts indefinitely. It can't be cancelled or dispelled, though you can voluntarily exit at any time. Entering or exiting a form takes 5 turns. If you are turned into a bad form, when you revert, you'll go back to your talisman form.
Once you have turned into a desired form, the talisman can safely be dropped. You do not need to hold the talisman to stay in a form, nor do you need it to exit a form. Talismans are found around the dungeon and in jewellery shops.
The undead (ghouls, mummies, bloodless vampires) are unable to transform. Zin despises form-shifting, and will instantly excommunicate any follower who uses one.
Transformations
In general, a form will increase various attributes (like HP or AC), but will meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melding is not an unequip, so it's safe to meld artefacts with *Drain or *Contam.
All talisman forms enhance Unarmed Combat in some way. Otherwise, each form has its own benefits and downsides. Some forms let you wield a weapon, others meld everything but your jewellery. Forms will often negate certain mutations, or change your size.
Being in any form will make you take +75% damage from silver weaponry.
Skill
Each form has a minimum Transmutations skill. Below this skill, you will receive a penalty to max HP. (See transform.cc)
Max HP = 25% + 75% * (Transmutations / min_skill)^2
percent (25% at 0 Transmutations; 100% at min skill).
Keep in mind that some forms increase your max HP, and this bonus is not lost by being underskilled. E.g. if a form gave you 200% max HP, and you were at 0 Transmutations, you'd get 50% of your form-less HP.
Raising Transmutations past this point will give you form-specific benefits. Beast Form will increase your slaying (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Transmutations skill, where further training has no benefit.
Talismans do not use spellpower, so intelligence, wizardry, etc. has no effect.
List of talismans
Talismans are sorted by "tiers". Each tier has the same minimum and maximum Transmutations skill.
Tier 1: (min. 0 skill, max. 13 skill)
- Beast talisman (Beast Form)
Tier 2: (min. 9 skill, max. 20)
- Blade talisman (Blade Hands)
- Maw talisman (Maw Form)
- Serpent talisman (Anaconda Form)
Tier 3: (min. 17 skill, max. 23)
Tier 4: (min. 21 skill, max. 27)
- Death talisman (Death Form)
- Storm talisman (Storm Form)
History
- In 0.31, talismans will be introduced, replacing Transmutations spells. Removed spells: Beastly Appendage, Spider Form, Ice Form, Blade Hands, Statue Form, Dragon Form, Storm Form, Necromutation (Lichform).
the rest of this page will document the various forms