Difference between revisions of "Merfolk aquamancer"
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{{monster | {{monster | ||
|name=merfolk aquamancer | |name=merfolk aquamancer | ||
|glyph={{Green|m}} | |glyph={{Green|m}} | ||
− | |tile=[[File: | + | |tile=[[File:Merfolk aquamancer.png]] |
− | |flags={{Warm blood flag}} | + | |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
− | |resistances= | + | |resistances={{Drown resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
Line 11: | Line 12: | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=80 | |magic_resistance=80 | ||
− | |hp_range= | + | |hp_range=53-80 |
− | |avg_hp= | + | |avg_hp=66 |
|armour_class=0 | |armour_class=0 | ||
|evasion=12 | |evasion=12 | ||
− | |habitat= | + | |habitat=Amphibious |
− | |speed=10 (swim: 60%) | + | |speed= 10 (swim: 60%) |
|size={{Medium}} | |size={{Medium}} | ||
− | |item_use={{Weapons armour}} | + | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} |
|attack1=15 ({{Hit type}}: {{Plain flavour}}) | |attack1=15 ({{Hit type}}: {{Plain flavour}}) | ||
|attack2= | |attack2= | ||
Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=15 | |hit_dice=15 | ||
− | |base_hp= | + | |base_hp=3 |
− | |extra_hp= | + | |extra_hp=3 |
|fixed_hp=0 | |fixed_hp=0 | ||
− | |intelligence={{ | + | |intelligence={{Normal intelligence}} |
|genus=merfolk | |genus=merfolk | ||
|species=merfolk | |species=merfolk | ||
}} | }} | ||
+ | |||
+ | <!--monster-bot-end--> | ||
+ | |||
{{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}} | {{Flavour|A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.}} | ||
Revision as of 21:08, 2 May 2013
merfolk aquamancer m | |
---|---|
HP | 53-80 |
HD | 15 |
XP | 1244 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 12 |
Will | 80 |
Attack1 | 15 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Actual spells Speaks Spellcaster Warm-blooded |
A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray. |
Useful Info
Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field.
Spells
Spell set | |
---|---|
Slot1 | Primal Wave (3d21) |
Slot2 | Steam Ball (3d19) |
Slot3 | none |
Slot4 | Throw Icicle (3d24) |
Slot5 | none |
Slot6 | Blink |
Tips & Tricks
Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.