Difference between revisions of "Fortress talisman"

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==Strategy==
 
==Strategy==
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Fortress Crab Form is relatively niche - the loss of aux slots not only reduces your AC (up to -12 AC with plain +2 items), but [[ego]]s and [[artefact]] properties as well. In addition, it prevents shields, has slow movement, and requires significant investment.
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Note that there is no synergy with [[Awaken Armour]]; that spell uses the base AC from the armour type, without accounting for the form bonus.
  
 
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Revision as of 19:19, 20 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
A miniature battlement, carved from a piece of shell. Transforms the user into a heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies.

Fortress talisman.png A fortress talisman is a talisman that changes you into a heavily-armoured crab.

Useful Info

When eVoked, a fortress talisman turns you into Fortress Crab Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Fortress Crab Form has the following effects:

Offensive traits

  • Unarmed Combat: 8-13 base damage, depending on your Shapeshifting skill.
  • You can breath clouds of rust, which corrode and weaken enemies. The cost is 12 HP + 12% max HP. The size of the cloud is 9-25 tiles, depending on your Shapeshifing skill. Note that there is no breath timer for this ability.

Defensive traits

  • Body armour base AC increased by 70%-135%, depending on your Shapeshifting skill.
  • Corrosion resistance (rCorr)
  • Poison vulnerability
  • Innate AC: 3 AC

Restrictions

  • Melded Gear: Offhand, helmet, gloves, boots, barding, cloak
  • Suppressed mutations: Anatomy, bones
  • You are slow (-30% move speed).
  • You can't use a shield, but you can equip any 2 handed weapon your base form can use.

Fortress Crab Form has a minimum Shapeshifting skill of 12, and the maximum skill is 20.

Strategy

Fortress Crab Form is relatively niche - the loss of aux slots not only reduces your AC (up to -12 AC with plain +2 items), but egos and artefact properties as well. In addition, it prevents shields, has slow movement, and requires significant investment.

Note that there is no synergy with Awaken Armour; that spell uses the base AC from the armour type, without accounting for the form bonus.

Fortress Crab Form Gargoyle
Fortress crab form.png Fortress crab form gargoyle.png

History

  • Fortress talismans were added in 0.33.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form