Difference between revisions of "Ring of slaying"

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==Desirability==
 
==Desirability==
Fairly high. More damage and accuracy means you can kill enemies faster, which means less exposure to their attacks. Since each attack gets the same +4 bonus, fast weapons (like [[Short Blades]]) get the most benefit out of slaying. Slaying also works well if your character has multiple [[auxiliary attack]]s, since each aux attack gets its own slay bonus.
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The slaying boost is substantial, especially early on. Because each attack gets a flat (+1d5 - 1) damage boost, characters using fast weapons like [[Short Blades]] and/or have multiple [[auxiliary attack]]s benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.
  
 
When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.
 
When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.
  
===Comparison to Stats===
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===Comparison to Stat Boosts===
For the sole purpose of weapon damage, 1 [[strength]] (or [[dexterity]]) equals <code>0.025 * <weapon base dmg> * [[Weapon damage#Damage formula|skill multipliers]]></code> slaying. For example, when <code>(<base dmg> * <skill multi>) = 40</code>, then 1 str/dex = 1 slaying. Therefore, +6 strength = +4 slaying at 26.7 (<base dmg> * <skill multi>). The higher the base damage, the better strength becomes for weapon damage.
+
For the sole purpose of attack damage, 1 [[strength]]/[[dexterity]] equals <code>0.025 * <base dmg> * [[Weapon damage#Damage formula|skill multipliers]]></code> slaying. For example, when <code>(<base dmg> * <skill multi>) = 40</code>, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (<base dmg> * <skill multi>). The higher the base damage, the better strength/dex becomes for weapon damage.
  
Note that each stat has its other bonuses: strength reduces [[encumbrance]] of armour and shields, dexterity increases [[EV]] and [[SH]] (among other things), and slaying increases accuracy. Slaying can be stronger if you have good [[auxiliary attack]]s, since aux attacks have low damage overall.
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However, each stat has its other bonuses. Strength and dexterity boost your defensive stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.
  
 
==History==
 
==History==

Revision as of 17:36, 8 January 2026

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.

A +4 ring of slaying increases the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).

Desirability

The slaying boost is substantial, especially early on. Because each attack gets a flat (+1d5 - 1) damage boost, characters using fast weapons like Short Blades and/or have multiple auxiliary attacks benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.

When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.

Comparison to Stat Boosts

For the sole purpose of attack damage, 1 strength/dexterity equals 0.025 * <base dmg> * skill multipliers> slaying. For example, when (<base dmg> * <skill multi>) = 40, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (<base dmg> * <skill multi>). The higher the base damage, the better strength/dex becomes for weapon damage.

However, each stat has its other bonuses. Strength and dexterity boost your defensive stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.

History

  • Priot to 0.33, rings of slaying had 1/3 the normal generation chance.
  • Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry