Difference between revisions of "Lupine talisman"

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m (Useful Info)
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'''Offensive traits'''
 
'''Offensive traits'''
 
*'''[[Unarmed Combat]]:''' 9 base damage (''counting the [[Claws]] 3 mutation, which is not accounted for in the in-game inventory'')
 
*'''[[Unarmed Combat]]:''' 9 base damage (''counting the [[Claws]] 3 mutation, which is not accounted for in the in-game inventory'')
 +
**Claws 3 boosts the [[offhand punch]] and cuts off [[hydra]] heads.
 
*Str+3
 
*Str+3
 
*Dex+3
 
*Dex+3

Revision as of 08:09, 23 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An painted eyepatch made from a scrap of wolf pelt. Transforms the user into a vicious werewolf, muscles surging with predatory instinct. Killing enemies in this form will give a stacking bonus to your damage and accuracy, and slaying enough of them in a row will cause you to unleash a vicious howl that makes any still alive cower in fear - and leaves them susceptible to a devastating leaping takedown.

Lupine talisman.png A lupine talisman is a talisman that changes you into a ferocious werewolf.

Useful Info

When eVoked, a lupine talisman turns you into Werewolf Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Werewolf Form has the following effects:

Offensive traits

  • Unarmed Combat: 9 base damage (counting the Claws 3 mutation, which is not accounted for in the in-game inventory)
  • Str+3
  • Dex+3
  • Werefury: killing enemies in melee gives you a slaying bonus, which stacks up to +12. You get an extra 1.20-2.20 Slay per kill, depending on your Shapeshifting skill.
  • Werehowl: if you Werefury bonus is at least 5 slay, you may unleash a howl that freezes all nearby enemies in place with fear if it overcomes their willpower. Howl power is 80-120, depending on your Shapeshifting skill.
  • Bestial Takedown ability, which performs a jumping attack at +(75-125)% damage against any enemy who is currently afraid (whether from you howling at them, or any other source, like a scroll of fear). Kills made by Bestial Takedown will always cause you to perform a howl afterward.

Defensive traits

  • Cold resistance (rC+)
  • Willpower vulnerability (Will-)
  • Regeneration bonus (similar to an amulet of regeneration)

Restrictions

Werewolf Form has a minimum Shapeshifting skill of 12, and the maximum skill is 20.

Strategy

For melee characters Werewolf Form can be a strong crowd control option that doesn't meld body armour or shields. Having to invest ~12 levels of Shapeshifting for a form that provides few "base" bonuses can be tough to manage, though. And watch out for Will-, which can be lethal - certain statuses (paralysis, vex) can kill you before you get another turn to act.

This form's claws will cut hydra heads.

Humanoid Armataur Djinni Felid Gargoyle Naga Octopode
Werewolf form.png Werewolf form armataur.png Werewolf form djinni.png Werewolf form felid.png Werewolf form gargoyle.png Werewolf form naga.png Werewolf form octopode.png

History

  • Lupine talismans were added in 0.33.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form