Difference between revisions of "Vampire (monster)"

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(Tips & Tricks)
(History)
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In [[0.12]] their Vampire Summon spell will be removed, and replaced with a monster version of [[Vampiric Draining]], making them less annoying in general but more dangerous in melee.
 
In [[0.12]] their Vampire Summon spell will be removed, and replaced with a monster version of [[Vampiric Draining]], making them less annoying in general but more dangerous in melee.
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[[Category:Crystal Ball Articles]]

Revision as of 04:37, 19 March 2013

vampire V [[File:{{{tile_name}}}.png|32px]]
HP 21 - 46
HD 6
XP 213
Speed 10
AC 10
EV 10
Will 48
Attack1 7 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rPois+, rC+, rRot, rN+, rTorm
Vulnerabilities Holy
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Undead
Size Medium
Type vampire, vampire
Flags Spellcaster
See invisible
Evil
Speaks
Blood scent
A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat.

Useful Info

Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. If kept alive for too long, they'll flood you with summoned vermin (from the benign bat to the dreaded orange rat) and sneak attack you while invisible. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.

Spells

Spell set
Slot1 Vampire Summon
Slot2 Confuse
Slot3 Invisibility
Slot4 none
Slot5 Vampire Summon
Slot6 Vampire Summon

Tips & Tricks

  • They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
  • Don't allow their orange rats to have too many opportunities to chew on you. Nobody likes draining attacks.

History

In 0.12 their Vampire Summon spell will be removed, and replaced with a monster version of Vampiric Draining, making them less annoying in general but more dangerous in melee.