Difference between revisions of "Haunt"

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*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
 
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
 
*Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[Deep_Elf_Air_Elementalist/Summoner/Necromancer_guide|Deep Elf Air Elementalist/Summoner/Necromancer]] guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.
 
*Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[Deep_Elf_Air_Elementalist/Summoner/Necromancer_guide|Deep Elf Air Elementalist/Summoner/Necromancer]] guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.
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==History==
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In [[0.13]] [[flayed ghost]]s will be removed from this spell as they will be much more dangerous. The ghosts summoned by haunt will now fixate upon the target you summon them around, ignoring player commands and pursing only that target. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).

Revision as of 14:07, 28 May 2013

Haunt.png Haunt
Level 7
School1 Summoning
School2 Necromancy
Source(s)
Casting noise 6
Spell noise 0
This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however.

Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon 2 to 9 high level phantasms near an enemy. Each cast of Haunt makes the caster sick; as such, it is best reserved for undead spellcasters or those in lich form (who are immune to such sickness). Alternatively, worshippers of Kikubaaqudgha have a chance to avoid being diseased. If you worship a good god, all the creatures summoned will be hostile.

Spell power dictates the number of monsters created. The composition of the horde is random with the following weightings:

Strategy

  • One of Haunt's downsides is that it requires a target, which can make it difficult to conjure up an army of phantasms before engaging a dangerous enemy. For this purpose, it may be useful to maintain a cheap summoning spell like Summon Butterflies to provide you with a target.
  • Haunt is one of the better spells for dealing with mummies and absorbing their death curses.
  • You can use a ring of sustain abilities to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
  • Haunt is a popular spell for the late game; this wiki's Mummy Wizard and Deep Elf Air Elementalist/Summoner/Necromancer guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.

History

In 0.13 flayed ghosts will be removed from this spell as they will be much more dangerous. The ghosts summoned by haunt will now fixate upon the target you summon them around, ignoring player commands and pursing only that target. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).