Difference between revisions of "Revenant"
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==Useful Info== | ==Useful Info== | ||
− | '''Revenants''' are powerful [[undead]] beings | + | '''Revenants''' are powerful [[undead]] beings which wield ghostly fire, creating [[cloud]]s which occasionally spawn short-lived [[spectral thing]]s and launching potent [[Ghostly Fireball]]s. Both of these attacks deal partially-irresistible [[negative energy]] damage, and the fireballs ignore half of your [[AC]] ''and'' heal any undead they strike. On top of all that, they can mangle undead players with [[Dispel Undead]] and attempt to escape when near death by [[blink]]ing to safety. Revenants can be found in [[the Crypt]] and Crypt-themed [[Ziggurat]] floors. |
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− | Revenants can be found in the Crypt and Crypt-themed Ziggurat floors. | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant. | + | *It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant. |
+ | *[[Bolt spells]] or [[smite]]-targeted spells will make it much easier to take down a revenant in spite of its allies. | ||
==History== | ==History== | ||
Revenants will be added in [[0.13]]. | Revenants will be added in [[0.13]]. | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 14:26, 5 July 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
revenant L | |
---|---|
HP | 66-98 |
HD | 18 |
XP | 2640 |
Speed | 10 |
AC | 8 |
EV | 12 |
Will | Immune |
Attack1 | 26 (hit: plain)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | revenant, revenant |
Flags | Actual spells Evil See invisible Speaks Spellcaster |
A skeletal form wreathed in cold blue fire standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames. |
Contents
Useful Info
Revenants are powerful undead beings which wield ghostly fire, creating clouds which occasionally spawn short-lived spectral things and launching potent Ghostly Fireballs. Both of these attacks deal partially-irresistible negative energy damage, and the fireballs ignore half of your AC and heal any undead they strike. On top of all that, they can mangle undead players with Dispel Undead and attempt to escape when near death by blinking to safety. Revenants can be found in the Crypt and Crypt-themed Ziggurat floors.
Spells
Spell set | |
---|---|
Slot1 | Ghostly Fireball (3d23) |
Slot2 | Ghostly Flames |
Slot3 | none |
Slot4 | Dispel Undead (3d27) |
Slot5 | none |
Slot6 | Blink Away |
Tips & Tricks
- It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant.
- Bolt spells or smite-targeted spells will make it much easier to take down a revenant in spite of its allies.
History
Revenants will be added in 0.13.
Categories:
- 0.13 articles
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Monsters
- Crystal Ball Articles