Difference between revisions of "Rotting hulk"
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− | Rotting hulks | + | Rotting hulks were replaced with [[plague shambler]]s in [[0.13]]. |
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Revision as of 21:27, 10 October 2013
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
rotting hulk n | |
---|---|
HP | 39-73 |
HD | 10 |
XP | 239 |
Speed | 8 |
AC | 5 |
EV | 7 |
Will | 66 |
Attack1 | 25 (hit: disease)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Large |
Type | ghoul, rotting hulk |
Flags | Evil |
A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying body lurches about, seeking retribution on the living. |
Useful Info
Rotting hulks are slow, heavy-hitting brutes that inflict sickness with their melee attacks. Although they leave corpses, these are already so rotten that gods will not accept them as blood sacrifices and only saprovores can eat them. They are encountered in the Dungeon on graveyard-themed floors, often in the company of skeletal warriors, as well as in the Crypt.
Tips & Tricks
Take advantage of their slow speed to avoid having to face them with company. The normal-speed skeletal warriors they appear with are by far the bigger threat, but getting sickened is never a good prospect. Kite them if you have access to decently powerful ranged attacks.
History
Rotting hulks were replaced with plague shamblers in 0.13.
Categories:
- Obsolete articles
- Hit type
- Disease flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Large monsters
- Evil
- Evil monsters
- Monsters