Difference between revisions of "Rotting hulk"

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==History==
 
==History==
Rotting hulks will be replaced with [[plague shambler]]s in [[0.13]].
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Rotting hulks were replaced with [[plague shambler]]s in [[0.13]].
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 21:27, 10 October 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
rotting hulk nRotting hulk.png
HP 39-73
HD 10
XP 239
Speed 8
AC 5
EV 7
Will 66
Attack1 25 (hit: disease)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Undead
Size Large
Type ghoul, rotting hulk
Flags Evil
A shambling reanimated corpse. Trapped by evil spellweaving in a grotesque parody of life, this infected decaying body lurches about, seeking retribution on the living.

Useful Info

Rotting hulks are slow, heavy-hitting brutes that inflict sickness with their melee attacks. Although they leave corpses, these are already so rotten that gods will not accept them as blood sacrifices and only saprovores can eat them. They are encountered in the Dungeon on graveyard-themed floors, often in the company of skeletal warriors, as well as in the Crypt.

Tips & Tricks

Take advantage of their slow speed to avoid having to face them with company. The normal-speed skeletal warriors they appear with are by far the bigger threat, but getting sickened is never a good prospect. Kite them if you have access to decently powerful ranged attacks.

History

Rotting hulks were replaced with plague shamblers in 0.13.