Difference between revisions of "Deep elf sorcerer"
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|glyph={{LightMagenta|e}} | |glyph={{LightMagenta|e}} | ||
|tile=[[File:Deep elf sorcerer.png]] | |tile=[[File:Deep elf sorcerer.png]] | ||
− | |flags={{Actual spells flag}}<br>{{ | + | |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=1728 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=112 | |magic_resistance=112 | ||
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+ | {{Flavour|A mighty spellcaster who draws power from the very Hells, and possesses lethal arcane abilities of destruction, summoning and banishment.}} | ||
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{{list of | deep elves}} | {{list of | deep elves}} | ||
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==Useful Info== | ==Useful Info== |
Revision as of 22:21, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
deep elf sorcerer e | |
---|---|
HP | 48-76 |
HD | 14 |
XP | 1728 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 112 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Actual spells Evil See invisible Speaks Spellcaster Warm-blooded |
A mighty spellcaster who draws power from the very Hells, and possesses lethal arcane abilities of destruction, summoning and banishment. |
For a list of all deep elves, see list of deep elves.
Useful Info
Deep elf sorcerers are obnoxious casters with a frustrating and dangerous variety of spells. They are commonly found in the lower portions of the Elven Halls, and they may also be found in certain Baileys.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Draining (3d18) |
Slot2 | Banishment |
Slot3 | Haste |
Slot4 | Summon Demon |
Slot5 | Hellfire (3d20) |
Slot6 | Haste |
Tips & Tricks
If you can get close enough to silence it, you can tear it apart in melee. Just be prepared for draining (rN+), a trip to the Abyss (high MR), summoned tier-3 demons (Abjuration), and Hellfire (high HP) to smack you if you have to charge in. Lure it behind corners or nuke it at range as fast as you can if you don't think you can close the distance quickly.